{"title":"Mindclash Games","description":"","products":[{"product_id":"cerebria-the-inside-world","title":"Cerebria: The Inside World","description":"\u003cp\u003e\u003cstrong\u003eCerebria\u003c\/strong\u003e is a dynamic, team-based, objective-driven area control game, where players play as Spirits, powerful entities representing Bliss or Gloom. These opposing forces - the two sides of human nature - struggle to control and shape the Inside World, the metaphorical representation of an evolving personality.\u003c\/p\u003e \u003cp\u003eCerebria introduces a unique theme and numerous innovative mechanisms. The game is centered around the player-controlled Spirits, and the Emotion cards controlling Cerebria’s areas, each with their own stats and abilities.\u003c\/p\u003e \u003cp\u003eThe Spirits can perform up to three actions on their turn. These include moving between Cerebria’s Realms and Frontiers, using the specific powers of the Realms, invoking and upgrading Emotion cards, removing opposing Emotions, and building Fortresses to consolidate their influence on certain areas. The Actions cost Willpower, gained primarily by absorbing from the Origin’s Spheres in the middle of the board. Both Bliss and Gloom also have a rare shared team resource, Ambition, enabling them to use the game’s most powerful effects.\u003c\/p\u003e \u003cp\u003eThe teams can score points either by accomplishing publicly known minor objectives (the Intentions), or completing their major objectives (the Aspirations), which change dynamically during the course of the game. Scoring Aspirations allows players to add Bliss and Gloom Fragments to the Identity, built in the middle of the board. These are key moments in the game: Cerebria’s state is in constant flux, but the Fragments are permanent imprints of a game state during the scoring events.\u003c\/p\u003e \u003cp\u003eThe game is won by the side with more influence over the finished Identity, thus becoming the dominant force in Cerebria.\u003c\/p\u003e \u003cp\u003e\u003cu\u003ePlayers:\u003c\/u\u003e 1-4\u003c\/p\u003e \u003cp\u003e\u003cu\u003eSuggested Ages:\u003c\/u\u003e 14 and up\u003c\/p\u003e \u003cp\u003e\u003cu\u003eLanguage(s):\u003c\/u\u003e English\u003c\/p\u003e \u003cp\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/218479\/cerebria-inside-world\" rel=\"noopener noreferrer\" target=\"_blank\"\u003e\u003cimg alt=\"Link to BGG.com\" src=\"https:\/\/meeplescorner.co.uk\/image\/data\/BGG_logo.jpg\" style=\"width: 60px; height: 45px;\"\u003e\u003c\/a\u003e \u003ca href=\"https:\/\/www.youtube.com\/watch?v=727i9OCoaEk\" rel=\"noopener noreferrer\" target=\"_blank\"\u003e\u003cimg alt=\"Link to Youtube.com\" src=\"https:\/\/meeplescorner.co.uk\/image\/data\/Youtube.png\" style=\"width: 105px; height: 45px;\"\u003e\u003c\/a\u003e\u003c\/p\u003e ","brand":"Mindclash Games","offers":[{"title":"Default Title","offer_id":52055167304029,"sku":"MINCEB01","price":51.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0873\/2442\/6589\/files\/cerebria-box.jpg?v=1771318489"},{"product_id":"cerebria-the-inside-world-forces-of-balance","title":"Cerebria: The Inside World - Forces of Balance","description":"\u003cp\u003e \u003c\/p\u003e \u003cp\u003eAs Bliss and Gloom struggle for control of the Inside World, a new force enters the fray. Neither judge nor spectator, Balance is an active participant, striving to ensure that no side achieves dominance. Both Bliss and Gloom are important for the health of Cerebria, and Balance seeks a way for them to coexist in harmony.\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eThe Forces of Balance\u003c\/strong\u003e expansion extends the world of Cerebria by adding a third side to the game with two new Spirits; unpredictable Intuition and wise Reason. The Balance game mode makes it possible for six players to play at once, and it also works for fewer numbers of players.\u003c\/p\u003e \u003cp\u003eThe Balance side has also some new mechanics. Their Emotions, the way they Invoke Emotions, gain Essence or Fortify are all uniquely tied to the playstyle of Balance.\u003c\/p\u003e \u003cp\u003eBalance players have their own method to gather final scores during the game. They do not compete for the Common Aspiration. Instead, they have a Hidden Aspiration with two equivalent conditions. Just like Bliss and Gloom, Balance wins by having the most points at the end of the game from Identity Fragments and the Wheel of Intentions.\u003c\/p\u003e \u003cp\u003e\u003cu\u003eImportant:\u003c\/u\u003e This is an expansion, you also need the base game! \u003c\/p\u003e \u003cp\u003e\u003cu\u003eSuggested Ages:\u003c\/u\u003e 14 and up\u003c\/p\u003e \u003cp\u003e\u003cu\u003eLanguage(s):\u003c\/u\u003e English\u003c\/p\u003e \u003cp\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgameexpansion\/259988\/cerebria-inside-world-forces-balance\" rel=\"noopener noreferrer\" target=\"_blank\"\u003e\u003cimg alt=\"Link to BGG.com\" src=\"https:\/\/meeplescorner.co.uk\/image\/data\/BGG_logo.jpg\" style=\"width: 60px; height: 45px;\"\u003e\u003c\/a\u003e \u003c\/p\u003e ","brand":"Mindclash Games","offers":[{"title":"Default Title","offer_id":52056420778333,"sku":"MINCEB02","price":38.95,"currency_code":"GBP","in_stock":false}]},{"product_id":"cerebria-the-card-game","title":"Cerebria: The Card Game","description":"\u003cp\u003e\u003cstrong\u003eCerebria\u003c\/strong\u003e\u003cstrong\u003e: the Card Game\u003c\/strong\u003e focuses on occasions when the landscape of your mind interacts with the world and other people. In this turn-based card game, the players build their Mindsets, filling it up with Bliss or Gloom Emotions. The outside world is represented by the Impulse, a dynamically changing pool of available Emotion cards. Whenever the Impulse is emptied of Emotions, each player's Mindset is scored, granting Bliss or Gloom Identity Fragments. The goal of the game is to collect enough Fragments to fully develop the Identity.\u003c\/p\u003e \u003cp\u003ePlayers can get Fragments by invoking Emotions into their Mindset, however, these Fragments can be spent for the effect of the Emotions' Abilities, so it is up to the players to decide wether they hold on to their victory points or spend some of them to be more efficient. Emotion effects can interact with other Mindsets, other players' hands, the Impulse, but can be cancelled by discarding Emotions of the matching type.\u003c\/p\u003e \u003cp\u003eThe game ends if one of the players manages to build a fully single-minded (collecting eight or more of one type of Fragment) or a balanced personality (collecting five or more of both Fragment types).\u003c\/p\u003e \u003cp\u003eThe game consists of 96 Emotion cards, 80 Identity Fragments, 5 player aid cards and a Mood Marker.\u003c\/p\u003e \u003cp\u003e\u003cu\u003ePlayers:\u003c\/u\u003e 2-5\u003c\/p\u003e \u003cp\u003e\u003cu\u003eSuggested Ages:\u003c\/u\u003e 14 and up\u003c\/p\u003e \u003cp\u003e\u003cu\u003eLanguage(s):\u003c\/u\u003e English\u003c\/p\u003e \u003cp\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/236304\/cerebria-card-gamehttps:\/\/boardgamegeek.com\/boardgame\/236304\/cerebria-card-game\" rel=\"noopener noreferrer\" target=\"_blank\"\u003e\u003cimg alt=\"Link to BGG.com\" src=\"https:\/\/meeplescorner.co.uk\/image\/data\/BGG_logo.jpg\" style=\"width: 60px; height: 45px;\"\u003e\u003c\/a\u003e \u003ca href=\"https:\/\/youtu.be\/_mIv1sdKDXU\" rel=\"noopener noreferrer\" target=\"_blank\"\u003e\u003cimg alt=\"Link to Youtube.com\" src=\"https:\/\/meeplescorner.co.uk\/image\/data\/Youtube.png\" style=\"width: 105px; height: 45px;\"\u003e\u003c\/a\u003e\u003c\/p\u003e ","brand":"Mindclash Games","offers":[{"title":"Default Title","offer_id":52056421597533,"sku":"MINCEB03","price":18.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0873\/2442\/6589\/files\/CerebriaCardGame.jpg?v=1719675560"},{"product_id":"anachrony-classic-expansion","title":"Anachrony: Classic Expansion","description":"\u003cstrong\u003eThe Classic Expansion\u003c\/strong\u003e combines three popular gameplay modules from earlier editions and expansions of Anachrony.\u003cul\u003e\n\u003cli\u003eDoomsday: This module features Experiment cards that allow players to change the time of the cataclysm, to the point of avoiding it completely. It adds a semi-cooperative element to the game: two of the Paths would like to see the Capital fall in the wake of the cataclysm, while the other two are striving to avoid it - but the game is still won individually, so be careful with the cooperation!\u003c\/li\u003e\n\u003cli\u003ePioneers of New Earth: In this module, players can spend resources to improve their Exosuit technology, equipping them with powerful augments and sensors. On a new Action spot, players can push their luck and use their Exosuits to take on risky but rewarding adventures in the wastelands of New Earth, with various ways to mitigate the luck of the draw.\u003c\/li\u003e\n\u003cli\u003eGuardians of the Council: This module features six independent, high-tech Exosuits owned by the World Council. Players may earn the Council’s favour to obtain these Exosuits and improve their arsenal. The Guardian Exosuits do not need Workers to operate, and have a placement slot at the Council reserved just for them. This module features six highly detailed, 55 mm tall Guardian miniatures.\u003c\/li\u003e\n\u003c\/ul\u003e \u003cu\u003eImportant:\u003c\/u\u003e This is an expansion, you also need the base game!\u003cu\u003eSuggested Ages:\u003c\/u\u003e 14 and up\u003cu\u003eLanguage(s):\u003c\/u\u003e English\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/185343\/anachrony\" rel=\"noopener noreferrer\" target=\"_blank\"\u003e\u003cimg alt=\"Link to BGG.com\" src=\"https:\/\/meeplescorner.co.uk\/image\/data\/BGG_logo.jpg\" style=\"width: 60px;height: 45px\"\u003e\u003c\/a\u003e","brand":"Mindclash Games","offers":[{"title":"Default Title","offer_id":52058853048669,"sku":"MINAN09","price":29.5,"currency_code":"GBP","in_stock":false}]},{"product_id":"anachrony-essential-edition","title":"Anachrony: Essential Edition","description":"\u003cp\u003e\u003cstrong\u003eThe Essential Edition does NOT include the Doomsday Expansion previously included with core game. All previously sold expansions, modules and miniatures are still available separately.\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eIt is the late 26th century. Earth is recovering from a catastrophic explosion that exterminated the majority of the population centuries ago and made most of the surface uninhabitable due to unearthly weather conditions. The surviving humans organized along four radically different ideologies, called Paths, to rebuild the world as they see fit: Harmony, Dominance, Progress, and Salvation. Followers of the four Paths live in a fragile peace, but in almost complete isolation next to each other. Their only meeting point is the last major city on Earth, now just known as the Capital.\u003c\/p\u003e \u003cp\u003eBy powering up the mysterious Time Rifts that opened in the wake of the cataclysm, each Path is able to reach back to specific moments in their past. Doing so can greatly speed up their progress, but too much meddling may endanger the time-space continuum. But progress is more important than ever before: if the mysterious message arriving through the Time Rift is to be believed, an even more terrible cataclysm is looming on the horizon: an asteroid bearing the mysterious substance called Neutronium is heading towards Earth. Even stranger, the scientists show that the energy signature of the asteroid matches the explosion centuries ago...\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eAnachrony\u003c\/strong\u003e features a unique two-tiered worker placement system. To travel to the Capital or venture out to the devastated areas for resources, players need not only various Specialists (Engineers, Scientists, Administrators, and Geniuses) but also Exosuits to protect and enhance them — and both are in short supply.\u003c\/p\u003e \u003cp\u003eThe game is played in 4-7 turns, depending on the time when the looming cataclysm occurs (unless, of course, it is averted!). The elapsed turns are measured on a dynamic Timeline. By powering up the Time Rifts, players can reach back to earlier turns to supply their past \"self\" with resources. Each Path has a vastly different objective that rewards it with a massive amount of Victory Points when achieved. The Paths' settlements will survive the impact, but the Capital will not. Whichever Path manages to collect most points will be the new seat for the Capital, thus the most important force left on the planet...\u003c\/p\u003e \u003cp\u003e\u003cu\u003ePlayers:\u003c\/u\u003e 1-4\u003c\/p\u003e \u003cp\u003e\u003cu\u003eSuggested Ages:\u003c\/u\u003e 14 and up\u003c\/p\u003e \u003cp\u003e\u003cu\u003eLanguage(s):\u003c\/u\u003e English\u003c\/p\u003e \u003cp\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/185343\/anachrony\" rel=\"noopener noreferrer\" target=\"_blank\"\u003e\u003cimg alt=\"Link to BGG.com\" src=\"https:\/\/meeplescorner.co.uk\/image\/data\/BGG_logo.jpg\" style=\"width: 60px; height: 45px;\"\u003e\u003c\/a\u003e \u003ca href=\"https:\/\/www.youtube.com\/watch?v=wazfYs9wrVs\" rel=\"noopener noreferrer\" target=\"_blank\"\u003e\u003cimg alt=\"Link to Youtube.com\" src=\"https:\/\/meeplescorner.co.uk\/image\/data\/Youtube.png\" style=\"width: 105px; height: 45px;\"\u003e\u003c\/a\u003e\u003c\/p\u003e ","brand":"Mindclash Games","offers":[{"title":"Default Title","offer_id":52062080598365,"sku":"MINAN08","price":56.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0873\/2442\/6589\/files\/anachronyessential.jpg?v=1771260706"},{"product_id":"anachrony-exosuit-miniature-set","title":"Anachrony: Exosuit Miniature Set","description":"\u003cp\u003eThis product features 24 highly detailed, 55 mm tall Exosuit miniatures, 6 for each Path, with player-coloured base snaps and a plastic tray. These miniatures can be used to replace the hexagonal Exosuit tokens in the Essential Edition for the ultimate Anachrony experience.\u003c\/p\u003e \u003cp\u003eEach Exosuit miniature has a slot where you can place your piloting Worker, with its icon remaining visible while it's on the board.\u003c\/p\u003e \u003cp\u003e\u003cu\u003eSuggested Ages:\u003c\/u\u003e 14 and up\u003c\/p\u003e \u003cp\u003e\u003cu\u003eImportant:\u003c\/u\u003e This is an expansion, you also need the base game! \u003c\/p\u003e \u003cp\u003e\u003cu\u003eLanguage(s):\u003c\/u\u003e English\u003c\/p\u003e \u003cp\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgameexpansion\/218791\/anachrony-exosuit-commander-pack\" rel=\"noopener noreferrer\" target=\"_blank\"\u003e\u003cimg alt=\"Link to BGG.com\" src=\"https:\/\/meeplescorner.co.uk\/image\/data\/BGG_logo.jpg\" style=\"width: 60px; height: 45px;\"\u003e\u003c\/a\u003e \u003ca href=\"https:\/\/www.youtube.com\/watch?v=ZO5KOrrsyXA\" rel=\"noopener noreferrer\" target=\"_blank\"\u003e\u003cimg alt=\"Link to Youtube.com\" src=\"https:\/\/meeplescorner.co.uk\/image\/data\/Youtube.png\" style=\"width: 105px; height: 45px;\"\u003e\u003c\/a\u003e\u003c\/p\u003e ","brand":"Mindclash Games","offers":[{"title":"Default Title","offer_id":52062097244509,"sku":"MINAN10","price":40.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0873\/2442\/6589\/files\/anachronyexosuitminis.jpg?v=1771259823"},{"product_id":"anachrony-future-imperfect-expansion","title":"Anachrony: Future Imperfect","description":"\u003cem\u003e\u003cstrong\u003eAnachrony Future Imperfect\u003c\/strong\u003e\u003c\/em\u003e (designed by\u003ca class=\"ng-binding\" href=\"https:\/\/boardgamegeek.com\/boardgamedesigner\/76227\/david-turczi\" title=\"Dávid Turczi on BGG.com\"\u003eDávid Turczi\u003c\/a\u003e ) is a modular expansion for\u003ca href=\"https:\/\/meeplescorner.co.uk\/product\/anachrony-essential-edition\/\" rel=\"noopener\" target=\"_blank\" title=\"Anachrony on meeplescorner.co.uk\"\u003e\u003cem\u003eAnachrony\u003c\/em\u003e\u003c\/a\u003e , with\u003cstrong\u003e four new modules\u003c\/strong\u003e expanding the possibilities beyond new horizons. These modules are playable on their own, but they are also compatible with each other and most past and future\u003cem\u003eAnachrony\u003c\/em\u003e modules and expansions.\u003cem\u003eNeutronide Buildings\u003c\/em\u003e offers a set of 4 new buildings that become increasingly effective the more Power Plants you have.\u003cbr\u003eThe\u003cem\u003eHypersync\u003c\/em\u003e module allows you to perform a Capital action without actually placing an Exosuit, then in the future use the new Hypersync Action to make your placement affect the past. This puts serious strain on the space-time continuum, increasing the risk of Paradoxes, but often the risk is worth the reward and the flexibility. This module is supported for 1-4 players (\u003cem\u003eFractures of Time\u003c\/em\u003e expansion required for solo play.)\u003cbr\u003eWith the\u003cem\u003eQuantum Loops\u003c\/em\u003e module, you are no longer limited to warping from your own timeline: the module opens up parallel universes where resources are more plentiful, the locals are eager to join your cause, or their technology allows you to shortcut your own travels through time... The possibilities multiply through a new Warp tile that grants access to the powerful Quantum Effect cards, but beware - to close a loop to a parallel universe, you will need a real Breakthrough... This module is supported for 1-4 players (Fractures of Time expansion required for solo play.)\u003cbr\u003eThe\u003cem\u003eIntrigues of the Council\u003c\/em\u003e module simulates the World Council's political machinations, bringing two new aspects to the game: another layer of player interaction and customizable endgame scoring objectives, influenced by the players. By sending Exosuits to the right place at the right time, players can receive bonus resources and compete to build a tableau of Agenda tiles, which replaces the base game's Endgame Condition scoring. This module is recommended for 3 or 4 players.\u003cbr\u003e[bgg id=286574]","brand":"Mindclash Games","offers":[{"title":"Default Title","offer_id":52064272089437,"sku":"MINAN12","price":26.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0873\/2442\/6589\/files\/pic4924712_f549bdc9-9ffe-4d47-90a0-fcf7a5c13585.jpg?v=1769674352"},{"product_id":"voidfall-retail-edition","title":"Voidfall","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eVoidfall\u003c\/strong\u003e\u003c\/em\u003e (retail edition) is a space 4X game that brings the genre to Euro enthusiasts' tables. It combines the tension, player interaction, and deep empire customization of the 4X genre with the resource management, tight decisions, and minimum-luck gameplay of an economic Euro. Win by pushing back the Voidborn in the\u003cem\u003esolo\/coop mode\u003c\/em\u003e , or by overcoming your rivals' influence in restoring the Domineum in the\u003cem\u003ecompetitive mode\u003c\/em\u003e — both using the same rule set and game system. Variability is ensured not only by multiple playable houses with their own strengths and weaknesses, but also by many different map set-ups for all game modes.\u003c\/p\u003e\n\u003cp\u003eAs the leader of a defiant Great House, you play through three cycles, each with a game-altering galactic event, a new scoring condition, and a set number of focus cards that can be played. Focus card decisions and sequencing is the centrepiece of the gameplay. By selecting two of their three impactful actions as you play them, you develop and improve techs; advance on your three house-specific civilization tracks; manage your sectors' infrastructure, population, and production; and conquer new sectors with up to five different types of space fleets. Space battles are fought either against the Voidborn's infected forces (which are present as neutral opponents even in the competitive mode) or against other players. Instead of relying on the luck of a die roll, battles in Voidfall are fully deterministic and reward careful preparation and outsmarting your opponents. \u003c\/p\u003e","brand":"Mindclash Games","offers":[{"title":"Default Title","offer_id":52066380120413,"sku":"MINVF01","price":83.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0873\/2442\/6589\/files\/MINVF01_1.jpg?v=1759238167"},{"product_id":"septima","title":"Septima","description":"\u003cp\u003e\u003cem\u003eOnly in a few corners of the world is the memory of magic still alive, even though a few centuries ago its healing power permeated everything. Witches, its last remaining practitioners, have always been outcasts and could help human society only in strict secrecy. The leader of their people, the Septima, has always been the wisest, most knowledgeable witch. Now, as her time is coming to an end, witches from all over the world gather at Noctenburg to leave their mark on the hostile town and prove to the Septima that they are her worthy successor.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eSeptima\u003c\/strong\u003e\u003c\/em\u003e is a competitive, highly interactive strategy game of witchcraft. As the leader of your coven, you must prove your worth in the town of Noctenburg to become the successor of Septima, the High Witch. Practice your craft and gain Wisdom by collecting herbs, brewing potions, healing the townsfolk, mastering charms and rescuing your fellow brothers and sisters from the trials. But beware: magic, even if used for good, invokes suspicion in the townsfolk... \u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSimultaneous action selection with positive player interaction:\u003c\/strong\u003e Septima’s central mechanism revolves around the simultaneous, secret selection of one of nine Action cards each turn: Move, Collect, Brew, Heal, Recruit, Plea, Chant, Rite and Remember. Each Action gets a powerful bonus if it is chosen by multiple players, but performing them together also raises suspicion in the townsfolk and attracts the attention of the Witch Hunters. Decisions of when to do a shared action (and who to do it with) adds a fresh, semi-cooperative touch to a competitive game, and lots of player interaction.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRescue witches to build your Coven:\u003c\/strong\u003e Heal, enthrall or convince the townsfolk and amass enough support to sway the periodic Witch Trials in your favor. If the hostile witnesses are outvoted, the convicted witch is absolved and joins the coven that rescued them. You start small but you can grow your coven to up to four witches this way, each with their own personality and special ability to help your cause. Reckless Witches caught by Witch Hunters are also put to trial, so with enough support from the townsfolk, even witches from other, less careful players’ coven can end up in yours.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAccessible, intuitive and familiar:\u003c\/strong\u003e Septima is Mindclash Games’ most accessible title to date, with beautiful, hand-drawn art style by Villő Farkas and with the character art of Barbara Bernát, wooden components and intuitive, theme-inspired mechanisms. It is very quick to teach and set up, and takes less than 2 hours to play, even with four players.\u003cbr\u003e\u003c\/p\u003e","brand":"Mindclash Games","offers":[{"title":"Default Title","offer_id":52066563981661,"sku":"MINSE02","price":46.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0873\/2442\/6589\/files\/septima_72bf6aff-9db6-414f-baac-d78ecf42f751.jpg?v=1763066137"},{"product_id":"ironwood-board-game","title":"Ironwood Board Game","description":"\u003cp\u003eAn eternal conflict for the land of Ironwood is raging between two factions: the stalwart and hard-working Ironclad, settlers of the iron mountains; and the ferocious Woodwalkers, swift and deadly shadows of the forests. Both factions struggle for the ultimate control over the land for its greatest treasure: the Larimor Crystals, a mysterious substance holding immense energy within. It can be found both inside the colossal mountains and scattered across the dense forests.\u003c\/p\u003e\n\u003cp\u003eThe Ironclad extract the essence of the crystals and process their energy to fuel their machines and mechanical inventions. If they succeed, their giant forges will swarm the land with endless armies, and establish ultimate dominance over Ironwood.\u003c\/p\u003e\n\u003cp\u003eThe Woodwalkers use the crystals’ raw magical power to discover and retrieve three ancient totems from secret ritual sites, hidden in the mountains. Once retrieved, the combined power of these totems will summon the Guardian, the ancient protector of the woods, to wipe out the Ironclad once and for all.\u003c\/p\u003e\n\u003cp\u003eOne way or another, the eternal conflict is finally coming to an end.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eIronwood\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a rules-light, highly asymmetric, card-driven tactical game for 1-2 players. Each round, you and your opponent alternate playing a total of 3 of your faction-specific cards for their action effects. These effects include positioning your warbands, initiating combat, extracting crystals, bestowing temporary passive effects, and many more. When combat occurs, you will use the same cards for their combat values instead, in a simultaneous bid to gain combat bonuses, inflict and fend off casualties, and augment the Dominance value of your warbands to win the combat.\u003c\/p\u003e\n\u003cp\u003eThe two factions are completely asymmetric in their play styles, decks, victory conditions - even in which parts of the map they can access.\u003c\/p\u003e\n\u003cp\u003eAs the Commander of the Ironclad, your primary goal is to lay down the foundations of your forges in the outer mountains, and once you have collected enough crystals, build forges on the foundations. As the Chieftain of the Woodwalkers, your mission is to locate your people’s ancient totems through Vision cards, clear the path to them by defeating Ironclad warbands, and finally securing them in the outer forests, beyond the Ironclads’ reach. 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