FFG has announced Heroes of Terrinoth for the third quarter of 2018.
Heroes of Terrinoth is a cooperative card game of questing and adventure that invites you and up to three allies to take on the role of unique heroes, choosing from twelve distinct and powerful heroes, split between four archetypes—healer, warrior, mage, and scout. These archetypes are further diversified into different classes that your heroes can pursue as your power grows. Regardless of which class you embrace, you and your friends must combine your powers, leaning on one another’s strengths to survive your journeys and defeat the enemies who stand against you. Over the course of eight thrilling quests, you will face villainous foes, battle deadly creatures, and save the realm!
The game is based on Warhammer Quest, a game FFG can’t any longer sell because they have lost the Warhammer licence last year.
The gameplay is based on the Warhammer Quest design, with tweaks to the system. Cards allow players to attack, aid, explore or rest, with dice rolls modifying the actions to determine the level of success. A peril phase triggers potential events in the world as the party moves between locations – if the peril tracker reaches the end of the track, a final encounter occurs against the scenario’s toughest boss.
The organisers of the UK Games Expo have just released a 30 page guide to the expo.
The guide includes the hall plans for Hall 1 and 2 in the NEC, the Hilton Hotel and the exhibitors’ index. Also included are the timetables for all the events, seminars and live shows going on during the three days.
Are you a fan of Azul? Do you have a bit of spare cash? Then this could be perfect for you:
Azul Giant edition – 200% larger version than the retail version of the game. Game is housed in a custom designed suitcase with removable storage trays and neoprene player mats.
The Giant Edition is available to pre-order directly from Next Move Games. Pre-orders are open until 22nd June and the game will only go into production if 500 or more pre-orders have been placed by this time.
As announced last year, Betrayal Legacy was developed by Rob Daviau (see “‘Betrayal Legacy’ by Rob Daviau”) and it is built on the same themes and mechanics as the original game. In this version, the actions of the players during each game leaves a permanent mark on the infamous “House,” ultimately resulting in a unique re-playable version of the game at the end of the campaign. The storyline of the legacy campaign reveals the history of the house, told over a series of generations, that tells how it became a focus for the unnatural and supernatural forces that haunt it.
On Monday the nominees for the Spiel des Jahres awards have been announced. As always there are some discussions going on why some games have missed out and why certain games are nominees for the Kennerspiel instead of the more lighter Spiel des Jahre award.
Tom Felber, chair of the Spiel des Jahres jury, has written an article giving more insight into the process of choosing the games for the nomination list:
We’ve done it again, namely we’ve played hundreds of games over the course of a year and finally put together a list of especially interesting, entertaining, fun, original and innovative titles, in which everyone who plays games will be able to find a game that will bring joy to them, their family or their social circle – guaranteed. It was a strong year: 23 titles have finally made it onto our list, it could easily have been a few more. We are aware that other great new games are missing but we had to limit ourselves.
Custom Heroes is one of our favourite games to start a gaming night (it plays up to 6, you can explain it very quickly and plays under an hour).
Custom Heroes is a card-crafting, climbing trick game in which plastic cards are added to sleeves in order to modify the cards already in those sleeves.
The players attempt to win rounds by getting rid of their cards as quickly as possible using the classic climbing trick mechanic. e.g. If a player leads with three 4s then the next player must play three of a kind of equal or higher value. When all players pass, the last player to have played cards leads a new trick with whatever card or set of equal cards they want. Go out of cards first for first place, second for second, etc.
However, you also have advancements you can sleeve onto your cards. These may increase or decrease the value of the cards, or even add new abilities such as turning a card into a wild or reversing the direction of the values (i.e. you are now playing lower numbers instead of higher) or making cards count as multiple copies of themselves, etc.
If you would like to see how it plays, watch the BGG show GameNight!:
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