Star Wars: Armada is available for pre-order

Star Wars: Armada is the new Star Wars miniature game from FFG:

Rebel and Imperial fleets fight for the fate of the galaxy in Star Wars: Armada, the two-player miniatures game of epic Star Wars space battles!

Massive Star Destroyers fly to battle against Rebel corvettes and frigates. Banks of turbolasers unleash torrential volleys of fire against squadrons of X-wings and TIEs. Engineering teams race to route additional power to failing shields. Laser blasts and explosions flare across the battlefield. Even a single ship can change the tide of battle.

In Star Wars: Armada, you assume the role of fleet admiral, serving with either the Imperial Navy or Rebel Alliance. It’s your job to issue the tactical commands that will decide the course of battle and, perhaps, the fate of the galaxy.


The game and the first expansion packs are expected for the first quarter of 2015 and everything is available for pre-order now.

Link: FFG-Website

News overview (03/02/2015)

Here are a few interesting news headlines:

  • New expansions for Sentinels of the Multiverse and Sentinel Tactics announced: Villains of the Multiverse (SOTM) and Battle for Broken City (stand-alone / ST) are both expected for the end of 2015 – LINK 
  • The newest Z-Man Games’  newsletter is available: The Staufer Dynasty has been released, should be available soon – LINK
  • Stronghold Games and Portal Games have announced a new edition of Stronghold for the end of 2015 – LINK
  • FFG will release a new expansion for Relic. Halls of Terra is expected for the second quarter of 2015. LINK


Here is a short overview of what we are expecting for this week.

New releases:


All games should arrive here on Wednesday morning.

We are also working on getting a restock Orleans in, but we don’t have an exact date yet.  Another restock that should arrive in February is Sheriff of Notthingam: We just read on that the 2nd print run has arrived in the US and should be available sometime in February. Just in time for the hype following the appearance of the game on TableTop (5th of February).

XCOM: First impressions

Yesterday evening I opened our demo copy of XCOM: The Board Game and played the first couple of turns of the tutorial scenario.


The surprise started when I opened the box: No rule book! Just a 4 page Quick Setup-Guide to help you setup the board, explain the most important bits and tell you what the app is doing. OK, quickly setup everything, turn on the app and off you go. Instead of playing a normal game, I selected “Tutorial” instead and from now on the app guides you trough every step of a normal turn.

And here came the next surprise: There is some real time action. Each turn has two phases. A timed phase and a resolve phase. In the timed phase the app displays certain actions that must be done by one of the four characters of the game. But the twist is, that these actions have to be taken under a strict time limit (but depending on the chosen difficulty level you can pause the timer a certain amount of times) . So the first phase of the game can feel quite hectic.

After all the timed actions are done, there is the more normal resolve phase, where all the actions and missions that have been selected in the timed phased are resolved and the four characters try the best to fight the alien invasion. The resolve phase is based around a simple push your luck-mechanism: Each task starts with a threat level of 1. The XCOM player roll a certain number of XCOM dices (six sided with two success results) and one Alien dice (eight sided). If the Alien dice is lower/equal to the threat level, the XCOM players lose the resource (Interceptors, soldiers, satellites, scientists) involved in the task. If the dice is higher than the threat level and if the XCOM player still needs successes he can continue with another dice roll. Before he rolls the dice he has to raise the threat level one higher (up to a maximum of five). Sounds simple but works really well with the different task you have to fulfill as a player. When all the task as resolved, the players can replenish the resources and the next timed phase starts.

The Game: I’ve just played the first two turns of the game (works really well as a solo game, but can get a little bit stressful in the timed phased), but so far I really like it. I’m a big fan of the video game and I think the board game is catching the atmosphere really well.  The setup of the game with the four different characters reminds a little bit of Pandemic, but each character has so much more options and will develop during the game based on the technology the scientist researches, that this is much more deeper and complex than Pandemic.  And I don’t mind the real time action at all, again it catches the feeling of the video game very well and puts some pressure on the player and prevents them from over-analyzing every move.

The App: Well done FFG! From teaching the game, to adding some atmosphere to the game with a soundtracks, short animations and the design of the app I’m very impressed. Normally I don’t like solo games at all, but I rather enjoyed this one thanks to the interesting game play based around the app.

I’m definitely looking forward to try this one again solo over the weekend and hopefully soon with a full group of four players.

Homeland: The Board Game

Gale Force Nine is continuing there line of board games based the television series with Homeland – The Game. It has been announced as a Q1 release and Gale Force Nine has posted the first description of the game.

Homeland: The Game is a semi-cooperative game of intrigue, deception and hidden agendas based on the hit series on Showtime. Players assume the roles of CIA analysts, directing agency resources to combat the rising tide of global terrorism. Be warned, not everyone is what they seem. Stay alert, be vigilant, and trust no one.


Link: Gale Force Nine

More new games (29/01/2015)

Three games, that we have expected for next week, have already arrived today:


We also received the German edition of Terra Mystica: Fire & Ice and the restock of Imperial Settlers: Why can’t we be friends.

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