Days of Wonder has announced a new game: Small World of Warcraft is a standalone game transporting Small World into the world of Azeroth.
In Small World of Warcraft, you will be able to choose combinations of special powers and races from the Warcraft universe, such as Portal Mage Pandarens or Herbalist Goblins, and vie for control of Azeroth. To help you achieve your dominance, you will have to occupy legendary terrains and seek control of powerful artifacts. However, all empires must eventually fall, so you will need to be ready to put an overextended race into a state of “decline” and lead a new one to rule Azeroth.
During the lockdown, a lot of designers and publishers have released solo play rules for their games to support the community. Two new rule sets have been now released:
If self-isolation has you wishing you had more ways to enjoy your favorite board games minus the company, look no further for a little magic from this week’s Wizarding Wednesday! Our esteemed designer Kami has provided us with new solo play rules for an installation in every Potter fan’s game closet—Harry Potter Hogwarts Battle!
Deep Blue will be the next big box game from Days of Wonder.
Deep Blue is a push-your-luck and engine-building, family game where players dive for wealth and may join and benefit from other player’s diving fortunes. In this game, players will have to collect the right crew of divers, sailors, and archaeologists, race to wreck sites to claim the best spots to dive from, and scout the seas to discover new wrecks. Players will have to take risks if they want to be the most wealthy diver!
This week’s new releases have been confirmed: the two games are Core Space and Corinth.
Core Space is a science fiction miniatures board game. Each player takes control of a band of Traders trying to make a living in a dangerous galaxy, all the while hunted by the Purge, a semi-sentient race of humanoid machines whose sole task is to harvest worlds. A game of Core Space takes place on a detailed 3D board. Your Traders must explore the area, fulfil their objectives, salvage what they can and then escape back to their ship, spending their earnings on desperately-needed repairs. The exciting campaign system will track your crew from game to game, developing their skills, upgrading their equipment and telling their story.
(Source: Publisher description)
Under a blazing sun in 4th century BCE, traders come from all corners of the Mediterranean Sea to Corinth to sell their goods; Persian carpets, Cretan olive oil, Roman grapes, and Egyptian spices are highly prized by traders. Players have a few weeks to secure their place in Corinthian lore as its most savvy trader! Corinth is a roll-and-write game akin to a dice-only version of the board game Yspahan. At the start of a turn, the active player rolls nine dice, then places all the dice with the highest value on the gold space at the top of the chart, then starts placing dice from the bottom of the chart up, with each value of dice being on a separate level.
Days of Wonder has announced Ticket to Ride: London, the follow-up to last year’s Ticket to Ride: New York.
Ticket to Ride: London is an elegantly simple version of Ticket to Ride where players race around 1970s London to claim the most important bus lines and complete their Destination Tickets, connecting Districts in the capital of the United Kingdom. With its quick and compact format, Ticket to Ride: London is fast-paced, easy to learn in three minutes, and extremely portable—perfect for new players and veterans alike.
For a while it was very quite around Memoir ’44, the very successful WW2 game from Days of Wonder using the C&C system from Richard Borg. But now most of the old expansion are back in stock and Days of Wonder has new plans for the game. Yesterday they announced New Flight Plan, the biggest expansion yet for the game.
In this expansion, you will be able to deploy air units, such as fighters, fighter-bombers and even bombers to support your troops on the battlefield. This is not the first time airplanes will make an appearance in the Memoir ’44 system, but with its all new set of streamlined rules, Memoir ’44 – New Flight Plan grants many new tactical options and is compatible with all existing scenarios in all theaters of operation. The expansion also comes with 21 new scenarios and 16 finely-crafted, legendary planes, in impressive sizes, such as the B-17 that measures 72mm by 101mm.