We also had hoped for an arrival early this week of the reprint of Cthulhu Wars, but unfortunately, it is stuck in customs and will need a few more days. Hopefully, by the end of the week, we should know more about the exact release date.
Each player starts with a unique faction (which has a unique technology tree) and a small territory. Throughout the game, players collect resources, explore other territories, battle each other, research magic, and work to build a great tower to protect their realm.
In the box you will find:
35 Player Meeples (7 in each player color)
5 Research Tokens (1 in each player color)
5 Shield Tokens
5 Tower Tokens (1 in each player color)
15 Resource Tokens (5 of each Mana, Ore, & Food)
2 12-Sided War Dice
1 Active Player Token (big tower token)
13 Faction Cards
8 Territory Cards (double sided)
1 Action Card
1 Tower Card
Each player chooses one of the 13 different factions, represented by a card which also holds the resource and the technology track. The resources each player has collected are marked by one resource token for each of the three resource types. The magic track goes from step 1 to step 5, each marking a special ability the player can research.
In addition to the faction card each player has a territory card in front of him, which represent the world of Tiny Epic Kingdom. There are 8 double-sized cards in the game: one side is the easier side without any special region, the other side has a least one special region like a capital city or ruins.
Players can explore the Territory Cards and fight the other factions with their meeples. Each player can have up to seven meeples on the map.
The action a player can take get chosen on the Action Card. If an action has been taken it get marked by one of the shield token. On the Tower Card each faction can mark the level of there tower (= brings victory points and if a Tower gets finished the game stops) with the tower token.
And finally we have the active player token and the two special D12, which get used to decide fights between the factions.
The game works really well and offers a lot of variety based on the different Territory cards and factions that can be in play. Thanks to the action mechanism it feels like a Eurogame, but with an fantasy explore and conquer theme. It plays up to 5 players and the playing time should be somewhere between 30-45 minutes.
Last night we had our regular Gaming Night in Exeter. There were only six of us, but we still managed to play quite a lot of different games.
The first game of the night was Splendor, which Gary won.
After Splendor ended, we started a quick game of Tiny Epic Kingdoms. It was the first time we played the game, but explaining and setting up the game didn’t take long. There are only six different actions a player can choose from (and collecting ressources), but combined with the special powers of the races this allows for quite a few different strategies to win the game.
With Tiny Epic Kingdoms done, we split up into two group. The first group choose to play a few shorter games and settled on Istanbul and Camel Up, last years winner of the Game of the Year awards in Germany.
The second group started setting up Orleans, the worker-placement game with a twist: You put the workers you buy into a bag and each turn you draw a certain number of workers out of it. This mechanism makes the game feel like a deck building game. When you set up the game it looks quite complicated, but once you understand how and where to place your workers it plays quickly and without any bigger problems. For the first time we played the game there weren’t many moments when we needed to consult the rules. The game ended after roughly two hours with a closer than expected result and a win for Pete.