We are adding new games to the shop every day. To make sure that you are not missing any highlights, here a quick summary of last weeks new additions:
Another busy week in regards to new releases: 11 new games/expansions have arrived today. Here a quick look at all the new items:
- 51st State: Allies
- Hearts and Minds: Vietnam 1965-1975 (third edition)
- Jonathan Strange & Mr Norrell
- Machi Koro: 5th Anniversary Edition Expansions
- Slide Quest
- Undo – Blood in the Gutter
- Undo – Cherry Blossom Festival
- Undo – Curse from the Past
- Welcome To: Easter Egg Hunt & Doomsday (German Edition)
The three Undo games (best described as Time Stories meets EXIT) were our hottest games at the UK Games Expo and are now available for everyone who missed out at the show. Sorcerer is my favourite card game at the moment: I played it at the UK Games Expo and managed to buy one of the demo copies from White Wizard Games. Have a closer look at it if you like Mage Wars!
And not to forget: Die Tavernen im Tiefen Thal is finally back in stock after we received lots of requests in the week after the UK Games Expo.
Just before the weekend we have received a delivery from Pegasus Spiele with two new games published by edition Spielwiese (Cottage Garden).
The first one is Second Chance designed by Uwe Rosenberg:
In Second Chance, each player starts with a 9×9 grid that they want to fill as completely as possible. To begin the game, everyone receives a different card with a starting tile and marks off its spaces on their grid.(Publisher description)
Every turn, two puzzle tile cards are revealed, and each player chooses one of them, then marks off squares on their personal grid that match the shape of the image shown on their chosen card. Multiple players can choose the same card. If a player cannot fit either revealed shape into their grid, they get a second chance and reveal one card from the deck just for them. If they can fit this shape in their grid, they do continue normally next round; otherwise they are eliminated from play.
The second game is Subtext from Wolfgang Warsch (Quacks, Ganz schoen clever):
Each round in Subtext one person is the dealer. This player looks at their word, then shuffles the card into the cards for the other players and distributes them randomly. By doing this, one player will have the same word as the dealer, but nobody — not even the dealer — knows who it is. The dealer then draws a picture, and you want to hint at your word so that ideally only the person who has the same word will understand what you’re depicting. In the subsequent guessing phase, all players (including the dealer) guess which player got the same word as the dealer. Points are awarded based on the number of incorrect guesses, but the dealer and their partner have to guess correctly to even get points. How vague do you want to be in your drawing efforts to still get your message across without anyone else knowing it?(publisher description)
Underwater Cities is back in stock. We have shipped all the pre-orders and have still a few copies left for new orders. And the game comes with the Biodome promo card.
Adventure Island is a new game from Pegasus Spiele, designed by Michael Palm and Lukas Zach.
Unfortunately, your ship got hit by a storm on the way to India and sank. With your last bit of strength and a huge amount of luck, you made it to the banks of a desert island. Through a miracle, you are not hurt, but you are exhausted and disheartened. How will you escape from this unfamiliar desert island? Or maybe the island is not so deserted after all? As a group of shipwrecked passengers, you need to survive, explore the island, and find a way home.
Adventure Island tells a continuous story in multiple parts. Players have to work together to survive. Their decisions influence the development of the story and add new elements to the game. Achievements reached throughout the game unlock permanent bonuses. With so much to explore and no destruction of components, Adventure Island can be played over and over again.(Publisher description)
Joel Wright from Devon Dice has taken a look at the contents of the box and posted the Unboxing v
December was a busy end to the year despite the disappointment of quite a number of delays. Here is a look at our bestseller and the hot pre-orders:
Top 5 Sales
1) KeyForge: Call of the Archons (Starter Set and Decks)
2) Crown of Emara
3) The Fox in the Forest
4) The Quacks of Quedlinburg
5) Arboretum (2018 Edition)
KeyForge was by far our bestseller in December and it was great to get a restock of the Starter Sets in a couple of weeks before Christmas. Crown of Emara has slowly picked up steam since Essen. The first few weeks after Essen nobody seemed to care about it, but now with more and more people talking about it the orders started coming in on a regular basis. The Fox in the Forest and Arboretum are both perfect Christmas games: they look great, don’t cost the world and have family-friendly themes. The English edition of Quacks appeared out of nowhere but was a hit from day one.
Top 5 Pre-Orders
1) Underwater Cities
2) Men At Work
3) A Feast for Odin: The Norwegians
4) New Frontiers
5) Bad Bones
Pre-orders are always a bit slower in the time before Christmas because everybody is hunting Christmas presents and is more looking for games that are in stock. So the pre-order for the Underwater Cities reprint had an easy time to get to the top of our pre-order leaderboard. Men at Work was one of the games that didn’t make it before Christmas, so these orders were originally meant for Christmas. The Feast for Odin expansion is very popular since the Essen board game show and New Frontiers got a late boost by the first Youtube videos appearing online during the Christmas holidays. Bad Bones is a small surprise because this new game from the Magic Maze publisher Sit Down! got a bit buried in the avalanche of new announcements before and after Essen.
A very busy week comes to an end, time for us to give you a quick summary of what has arrived this week:
- Blue Lagoon
- Condottiere (2018 edition)
- Corsair Leader
- Corsair Leader: Aces Expansion
- Dice Settlers
- Endeavor: Age of Sail
- Folklore the Affliction: Dark Tales
- Legendary Encounters: The X-Files
- Sherman Leader
- Snow White and the Seven Dwarfs: A Gemstone Mining Game
- The Estates
Blue Lagoon and Everdell proved to be quite popular and are already out of stock, but hopefully we will get more copies next week.
All in all a very busy week with 23 new releases. And by the looks of it next week won’t be any quieter, but more about next week on Monday.
GameNight, the BGG video show, has posted a new video and this time they have played Istanbul – The Dice Game.
Istanbul – The Dice Game is a standalone dice game in which players are once again plunging into the bustle of Istanbul’s bazaar to collect rubies and thus secure their victory.
By cleverly using the dice, the players can make money and goods, then exchange them for the precious jewels.
We came back on Tuesday from our Summer Break to find a lot of boxes with new releases stacked up on our stock room. After getting all the pre-orders sorted and shipped, we have finally time to let you know what the new games in stock are:
- Before the Earth Explodes
- Cataclysm: A Second World War
- Choose Your Own Adventure: House of Danger
- Downforce: Danger Circuit
- Kashgar: Merchants of the Silk Road
- Kingdom Run
- Near and Far: Amber Mines
- Patchwork Express
- Portable Gaming Backpack
- Spring Meadow
- Sword & Sorcery: Arcane Portal
- Thanos Rising: Avengers Infinity War
- Ticket To Ride: New York
- Viticulture: Visit from the Rhine Valley
Eric Martin (Boardgamegeek News) has posted a video preview for the upcoming Spring Meadow, the third game in Uwe Rosenberg’s puzzle trilogy (Cottage Garden and Indian Summer are the other two games).
Spring Meadow is the grand finale of Uwe Rosenberg’s puzzle trilogy following 2016’s Cottage Garden and 2017’s Indian Summer. The complexity of this game — the most interactive of the trilogy — is set in between those two games, and fans of the trilogy will find familiar elements combined in an innovative way.
Place your meadow tiles with 0-2 holes skillfully on your mountain board to receive extra tiles when creating or expanding groups of holes. Find your way around the burrows of the marmots because they can restrict you during tile placement. Scoring takes place depending on the players’ selection of meadow tiles from a central game board. Whoever has the largest meadow during a scoring receives a hiking pin, and the first player to earn their second hiking pin during scoring wins.