{"title":"Compass Games","description":"","products":[{"product_id":"commands-colors-tricorne-the-american-revolution","title":"Commands \u0026 Colors Tricorne: The American Revolution","description":"\u003cp\u003e\u003cstrong\u003eCommands \u0026amp; Colors Tricorne - The American Revolution\u003c\/strong\u003e is not overly complex. The game is based on the highly successful Commands \u0026amp; Colors game system, where the Command cards drive movement while creating a “fog of war” and the battle dice resolve combat quickly and efficiently. Commands \u0026amp; Colors Tricorne - The American Revolution, however, introduces many new game concepts, which will add historical depth and provide even the most veteran Commands \u0026amp; Colors player many new play experiences and challenges.\u003c\/p\u003e \u003cp\u003e\u003cu\u003ePlayers:\u003c\/u\u003e 2\u003c\/p\u003e \u003cp\u003e\u003cu\u003eLanguage(s):\u003c\/u\u003e English\u003c\/p\u003e \u003cp\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/199182\/commands-colors-tricorne-american-revolution\" rel=\"noopener noreferrer\" target=\"_blank\"\u003e\u003cimg alt=\"Link to BGG.com\" src=\"https:\/\/meeplescorner.co.uk\/image\/data\/BGG_logo.jpg\" style=\"width: 60px; height: 45px;\"\u003e\u003c\/a\u003e \u003ca href=\"https:\/\/www.youtube.com\/watch?v=nl4wovVxSiE\" rel=\"noopener noreferrer\" target=\"_blank\"\u003e\u003cimg alt=\"Link to Youtube.com\" src=\"https:\/\/meeplescorner.co.uk\/image\/data\/Youtube.png\" style=\"width: 105px; height: 45px;\"\u003e\u003c\/a\u003e\u003c\/p\u003e ","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":52050463916381,"sku":"CG1039","price":85.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0873\/2442\/6589\/files\/commandsandcolorstricornetheamericanrevolution.jpg?v=1771319096"},{"product_id":"empire-alliances","title":"Empire \u0026 Alliances","description":"\u003cp\u003e\u003cstrong\u003eEmpires and Alliances\u003c\/strong\u003e is a strategic level simulation of the First World War. Players command the Central Powers and Allied forces that fought in Europe from 1914 to 1918. The map runs from the French Atlantic ports to Moscow and Rostov in the east. It includes St. Petersburg in the north and Italy and Greece (and the portion of the Ottoman Empire that encompasses modern day Turkey) in the south. There are off-board Boxes for the Caucasus and the Middle East.\u003c\/p\u003e \u003cp\u003eThe basic unit is the corps with a few divisions. The armies set up in their historical mobilization sectors.\u003c\/p\u003e \u003cp\u003eThere is a 1914 scenario which is played on all fronts. The Germans have to contend with a Russian advance as well as concentrating on the French. There is a nine-turn 1918 scenario where the Germans need to try to win quickly before American reinforcements overwhelm them. This scenario introduces tanks, stosstruppen, and air units. Then there is the four-year Campaign Game. Barring a quick victory in 1914, both players settle in for a war of attrition to exhaust their opponent.\u003c\/p\u003e \u003cp\u003eComplexity: 5 out of 10\u003cbr\u003e\nSolitaire Suitability: 9 out of 10\u003cbr\u003e\nTime Scale: 1 turn = 1 month\u003cbr\u003e\nMap Scale: Approximately 30 miles per hex\u003cbr\u003e\nUnit Scale: Corps with a few divisions\u003cbr\u003e\nNumber of Players: 2 to 4 plus solitaire\u003cbr\u003e\nPlaying Time: An evening for a 1 year scenario, a weekend for the Campaign Game\u003c\/p\u003e \u003cp\u003e\u003cu\u003ePlayers:\u003c\/u\u003e 1-4\u003c\/p\u003e \u003cp\u003e\u003cu\u003eLanguage(s):\u003c\/u\u003e English\u003c\/p\u003e \u003cp\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/235926\/empires-alliances\" rel=\"noopener noreferrer\" target=\"_blank\"\u003e\u003cimg alt=\"Link to BGG.com\" src=\"https:\/\/meeplescorner.co.uk\/image\/data\/BGG_logo.jpg\" style=\"width: 60px; height: 45px;\"\u003e\u003c\/a\u003e \u003c\/p\u003e ","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":52052283720029,"sku":"COM1057","price":72.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0873\/2442\/6589\/files\/empiresandalliances.jpg?v=1771318800"},{"product_id":"raiders-of-the-deep-u-boats-of-the-great-war-1914-18","title":"Raiders Of The Deep: U-Boats Of The Great War, 1914-18","description":"\u003cp\u003e\u003cstrong\u003eRaiders of the Deep: U-boats of the Great War, 1914-18\u003c\/strong\u003e is a new game based on Gregory Smith's \"The Hunters\" that places the player in command of a German U-boat during WWI. Completely re-written rules and reworked charts simulate all the major aspects of the First U-boat War, while all-new artwork immerses the player in the atmosphere of the period.\u003c\/p\u003e \u003cp\u003eYour mission is to destroy as much entente shipping and as many capital ships as possible, while advancing your crew quality, winning awards and increasing your commander rank - all while attempting to make it home amidst diminishing odds of survival as the war progresses.\u003c\/p\u003e \u003cp\u003eConducting patrols is the heart of the system: each game turn you will resolve encounters against individual ships, convoys, Q-ships and enemy aircraft. Situations you will face will demand decisions such as...\u003c\/p\u003e \u003cp\u003eHow will you engage a convoy?\u003cbr\u003e\nDo you risk closing range for a potentially more lethal attack?\u003cbr\u003e\nIf the engagement is at night, will you conduct a surface attack?\u003cbr\u003e\nWith ammunition dwindling, will you try to follow a convoy, or will you look for easier targets?\u003c\/p\u003e \u003cp\u003eEvery decision you make during the U-boat war determines whether you and your crew come home as heroes, failures - or not at all.\u003c\/p\u003e \u003cp\u003e\u003cu\u003ePlayers:\u003c\/u\u003e 1-4\u003c\/p\u003e \u003cp\u003e\u003cu\u003eLanguage(s):\u003c\/u\u003e English\u003c\/p\u003e \u003cp\u003e\u003cu\u003eSuggested Ages:\u003c\/u\u003e 12 And Up\u003c\/p\u003e \u003cp\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/227995\/raiders-deep-u-boats-great-war-1914-18\" rel=\"noopener noreferrer\" target=\"_blank\"\u003e\u003cimg alt=\"Link to BGG.com\" src=\"https:\/\/meeplescorner.co.uk\/image\/data\/BGG_logo.jpg\" style=\"width: 60px; height: 45px;\"\u003e\u003c\/a\u003e \u003c\/p\u003e ","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":52052539998557,"sku":"COM1062","price":88.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0873\/2442\/6589\/files\/raidersofthedeepuboatsofthegreatwar191418.jpg?v=1771318776"},{"product_id":"command-and-colors-tricorne-expansion-1","title":"Command and Colors: Tricorne Expansion 1","description":"\u003cp\u003eThe French \u0026amp; More! is the first expansion for the Commands \u0026amp; Colors Tricorne - The American Revolution  game. The kit adds ten new battles, adding the French army to the mix and expanding your existing forces.  Of course, the two major land battles involving the French Army are included in the scenarios: Savannah and Yorktown. The expansion also takes a detailed look at the Battle of Brandywine, along with the battles of Springfield, Kings Mountain and Pell’s Point.  New terrain tiles, additional blocks, stickers and larger, molded dice, are all included so you can play these new American Revolution War engagements.\u003c\/p\u003e \u003cp\u003e\u003cu\u003ePlayers:\u003c\/u\u003e 2\u003c\/p\u003e \u003cp\u003e\u003cu\u003eLanguage(s):\u003c\/u\u003e English\u003c\/p\u003e \u003cp\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/199182\/commands-colors-tricorne-american-revolution\" rel=\"noopener noreferrer\" target=\"_blank\"\u003e\u003cimg alt=\"Link to BGG.com\" src=\"https:\/\/meeplescorner.co.uk\/image\/data\/BGG_logo.jpg\" style=\"width: 60px; height: 45px;\"\u003e\u003c\/a\u003e \u003ca href=\"https:\/\/www.youtube.com\/watch?v=nl4wovVxSiE\" rel=\"noopener noreferrer\" target=\"_blank\"\u003e\u003cimg alt=\"Link to Youtube.com\" src=\"https:\/\/meeplescorner.co.uk\/image\/data\/Youtube.png\" style=\"width: 105px; height: 45px;\"\u003e\u003c\/a\u003e\u003c\/p\u003e ","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":52056007278941,"sku":"COM1061","price":63.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0873\/2442\/6589\/files\/commandandcolorstricorneexpansion1-png.jpg?v=1769630765"},{"product_id":"vietnam-rumor-of-war","title":"Vietnam: Rumor of War","description":"\u003cp\u003eThe second game on the Operational Scale Series. This game covers the American involvement in the Vietnamese War of 1965-1972.\u003c\/p\u003e \u003cp\u003eIn 1965, the United States decided to intervene in the ongoing conflict in Vietnam. This moment shaped the United States more than any other in the 20th Century. From the battlefield to the home front, the United States faced one of the greatest challenges in its history. Using the Operational Scale System as seen in Korea: Fire and Ice, OSS: Vietnam will show the conflict in a playable yet historical manner.\u003c\/p\u003e \u003cp\u003ePlayers will negotiate the minefield of Publix opinion while attempting to win on the battlefield. The game covers the American involvement in the war (from 1965-1972) and offers players the options to expand the war in ways that few games on this conflict allow. The Americans can invade North Vietnam, Laos, or Cambodia at their own political risk - as can the Communist player.\u003c\/p\u003e \u003cp\u003e\u003cu\u003ePlayers:\u003c\/u\u003e 1-4\u003c\/p\u003e \u003cp\u003e\u003cu\u003eSuggested Ages:\u003c\/u\u003e 14 and up\u003c\/p\u003e \u003cp\u003e\u003cu\u003eLanguage(s):\u003c\/u\u003e English\u003c\/p\u003e \u003cp\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/251137\/vietnam-rumor-war\" rel=\"noopener noreferrer\" target=\"_blank\"\u003e\u003cimg alt=\"Link to BGG.com\" src=\"https:\/\/meeplescorner.co.uk\/image\/data\/BGG_logo.jpg\" style=\"width: 60px; height: 45px;\"\u003e\u003c\/a\u003e \u003c\/p\u003e \u003cstyle type=\"text\/css\"\u003e\u003c!--td {border: 1px solid #ccc;}br {mso-data-placement:same-cell;}--\u003e\n\u003c\/style\u003e ","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":52057887736157,"sku":"COM1069","price":69.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0873\/2442\/6589\/files\/vietnamrumorofwar.jpg?v=1771260181"},{"product_id":"zeppelin-raider-imperial-german-naval-airships","title":"Zeppelin Raider: Imperial German Naval Airships","description":"\u003cp\u003e\u003cstrong\u003eZeppelin Raider: Imperial German Naval Airships\u003c\/strong\u003e is a solitaire, tactical level game placing you in command of one of several models of WWI Zeppelin dirigibles as part of the Imperial German Navy. Your mission is to destroy as much English war facilities as possible via bombing raids, or to conduct reconnaissance over the North Sea...and still survive and come home. Zeppelin Raider is based on the popular Hunters game system by Gregory M. Smith that delivers a tense and nail-biting narrative throughout the course of play.\u003c\/p\u003e \u003cp\u003e\"England shall be destroyed by fire!\" – line from a popular German children's song, circa WW1.\u003c\/p\u003e \u003cp\u003eSo hoped Germany after the initial successes of World War 1 turn into a quagmire and stalemate in the trenches...and now, a new weapon arose, capable of crossing the channel with impunity and bringing destruction to England. Count Ferdinand von Zeppelin's brainchild, the lighter-than-air rigid airship, came to the forefront of new weapons in this most brutal of wars. It took a certain amount of courage to go to war riding over a half million cubic feet of flammable gas, but there were no shortage of volunteers. Despite the arguable effectiveness of the world's first strategic bombing campaign, it without question tied up a huge amount of resources that England could barely afford, and for that reason alone was worthwhile. One hundred and seventy seven Zeppelin sorties pummeled England during the war, with high explosive and incendiary bombs, which caused a strong British response. The Zeppelins finally lost the arms race to aircraft and explosive\/incendiary bullets, however, and losses were grievous. Over half of the German Navy's airships were lost on combat missions, most of those in flames. It was not a job for the faint of heart.\u003c\/p\u003e \u003cp\u003ePlayers will find it challenging to survive an entire tour from 1914 to 1918, at which time, if still alive, you will surrender at base, having done your part on the front lines. If desired, a player may start with a more advanced model of Zeppelin which may actually increase their chances to survive. You may start at any month\/year you wish, but notice that some Zeppelins are available right away, but others are not available until later. Players may be reassigned to a newer model of Zeppelin under some circumstances, but typically will stay in the same airship until the end of game or until shot down in flames, sunk, or wrecked in a crash landing.\u003c\/p\u003e \u003cp\u003eThe object of the game is to conduct numerous missions which include two main types: Bombing missions are required to bomb a specific geographic location in England (London, for example), whereas Scouting missions are required to scout a specific location in the North Sea. Players are not limited by the mission parameters for success; as you may choose to bomb or successfully scout somewhere else. The success of each mission can result in promotion and crew advancement. Just as in the real war, the game system involves a great deal of chance (as was the case historically), but ultimate success rests on the decisions, you make during your career.\u003c\/p\u003e \u003cp\u003eA strong historical narrative is presented without overly cumbersome or complex rules to memorize so the focus is always on game play and what critical decisions you will make during each mission. Rules cover mission selection, altitude adjustment and gas cell tracking, venting, emergency jettison, maximum altitude, dynamic lift, wind and weather effects, fuel management, bombing missions, aircraft and ship encounters, zeppelin damage, crew advancement, awards and promotion, reassignment to a newer ship, a special resupply mission to Africa, and much more!\u003c\/p\u003e \u003cp\u003eThis game is highly accessible to those familiar with The Hunters or Raiders of the Deep. While Zeppelin Raiders is designed as a solitaire gaming experience, additional options for play are provided for both multi-player gaming sessions and organized tournament play.\u003c\/p\u003e \u003cp\u003e\u003cu\u003ePlayers:\u003c\/u\u003e 1\u003c\/p\u003e \u003cp\u003e\u003cu\u003eSuggested Ages:\u003c\/u\u003e 12 and up\u003c\/p\u003e \u003cp\u003e\u003cu\u003eLanguage(s):\u003c\/u\u003e English\u003c\/p\u003e \u003cp\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/256939\/zeppelin-raider-imperial-german-naval-airships\" rel=\"noopener noreferrer\" target=\"_blank\"\u003e\u003cimg alt=\"Link to BGG.com\" src=\"https:\/\/meeplescorner.co.uk\/image\/data\/BGG_logo.jpg\" style=\"width: 60px; height: 45px;\"\u003e\u003c\/a\u003e \u003c\/p\u003e \u003cstyle type=\"text\/css\"\u003e\u003c!--td {border: 1px solid #ccc;}br {mso-data-placement:same-cell;}--\u003e\n\u003c\/style\u003e ","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":52058050199901,"sku":"COM1080","price":57.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0873\/2442\/6589\/files\/zeppelinraiderimperialgermannavalairships.jpg?v=1771260215"},{"product_id":"hearts-and-minds-vietnam-1965-1975-third-edition","title":"Hearts and Minds: Vietnam 1965-1975 (third edition)","description":"\u003cp\u003e\u003cstrong\u003eHearts and Minds, Third Edition\u003c\/strong\u003e is an uncomplicated approach to a very complicated conflict. Eight scenarios introduce players to U.S. involvement in Southeast Asia including a scenario after the US withdrew from Vietnam, a full campaign scenario as well as high solitaire capability. Players appreciate the ability to start in any year of the war they wish and fight to the end of any other year of the war. The game provides a comprehensive historical approach using mechanics that include guerrilla warfare, faction differentiation, political turmoil, and veteran advantages. This design has already been used as a successful teaching tool.\u003c\/p\u003e \u003cp\u003eHearts and Minds, Third Edition offers players an easier to follow rulebook with simpler victory conditions. Also included: tested solitaire rules and a separate solitaire player aide; a premium mounted map that includes all of the charts necessary to play the game; full-sized poker quality card deck; standard playing dice and a new artistic approach to factional units.\u003c\/p\u003e \u003cp\u003e\u003cu\u003ePlayers:\u003c\/u\u003e 1-2\u003c\/p\u003e \u003cp\u003e\u003cu\u003eLanguage(s):\u003c\/u\u003e English\u003c\/p\u003e \u003cp\u003e\u003cu\u003eSuggested Ages:\u003c\/u\u003e 12 And Up\u003c\/p\u003e \u003cp\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/254588\/hearts-and-minds-vietnam-1965-1975-third-edition\" rel=\"noopener noreferrer\" target=\"_blank\"\u003e\u003cimg alt=\"Link to BGG.com\" src=\"https:\/\/meeplescorner.co.uk\/image\/data\/BGG_logo.jpg\" style=\"width: 60px; height: 45px;\"\u003e\u003c\/a\u003e \u003c\/p\u003e ","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":52058811793757,"sku":"COM1076","price":59.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0873\/2442\/6589\/files\/heartsandminds.jpg?v=1771259951"},{"product_id":"stellar-horizons-board-game","title":"Stellar Horizons","description":"The\u003cstrong\u003e Stellar Horizons \u003c\/strong\u003e board game is a \"build your own space program\" game in which you lead one of five Earth factions to explore and develop our solar system. Designed by a real-life space engineer with a PhD in long-duration spaceflight from MIT, Stellar Horizons is intended to be a plausible representation of the first steps of humanity towards the stars between 2030 and 2169, with each turn representing a year of time. You control your faction's space program, outposts, and fleets spanning across the solar system, although you also have some influence over your faction's politics back home on Earth as space development becomes more important.\u003cbr\u003eMovement is based on real physics. You move from orbit to orbit, or conduct long range transfers to move between planetary systems like Earth, Mars, or Jupiter. As you send out robotic explorers and crewed vehicles to explore the solar system, they bring back valuable data to further your scientific research. Technologies are intended to represent plausible extrapolations of existing development during the next 150 years: there are no transporters or warp drive, but you will be able to develop rockets powered by fusion and even anti-matter. In the engineering and biology domains, you'll eventually be able to construct space elevators and put your crews into safe hibernation for long journeys.\u003cbr\u003eYou'll have access to a wide variety of robot explorers and crewed ships. These range from tiny probes intended to merely take photographs as you fly past Jupiter, to giant destroyers, cruisers, and battleships which ply the space lanes with peaceful or hostile intentions. New ship types become available as you gain access to better technology over the course of the game.\u003cbr\u003eYou'll be given a budget to spend on Earth and can also build bases to harvest minerals, organics, and fuel to expands your economy. You can also forge diplomatic relationships with players and non-player factions alike, and trade resources at their bases to earn extra cash. Each of the five factions has different strengths, weaknesses, abilities, and available ships based on their unique geopolitical situation. Military conflict is certainly possible but not always encouraged. Stellar Horizons features more diplomatic, technological, and economic competition than outright combat, although neglecting warships entirely leaves you vulnerable to pirates, trade embargoes, and sneak attacks by rogue players and factions.\u003cbr\u003eThe\u003cstrong\u003eStellar Horizons\u003c\/strong\u003e board game includes short co-operative and competitive scenarios lasting an hour or more, and campaigns lasting a day up to about a full weekend for experienced players. Up to seven players can play at a time and the board game is most fun with at least two, but there are also one-player scenarios, and the campaigns are highly suited for solo play. There are three ways to win the campaign: be the first to develop an Interstellar Colonizer, terraform a world, or achieve dominance in space over your rivals.\u003cbr\u003e[bgg id=217990]","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":52062851301725,"sku":"COM1113","price":131.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0873\/2442\/6589\/files\/stellarhorizons.jpg?v=1763044303"},{"product_id":"commands-colors-tricorne-jacobite-rising-board-game","title":"Commands \u0026 Colors Tricorne: Jacobite Rising","description":"The\u003cstrong\u003eCommands \u0026amp; Colors Tricorne Jacobite Rising\u003c\/strong\u003e board game is a standalone game (ownership of Tricorne is NOT required) and features 13 battle scenarios by Richard Borg. Mounted game board, terrain tiles, blocks, command and combat cards, stickers and large, moulded dice are all included. You will find many new and interesting play concepts which bring new experiences and challenges covering the world of the Highland Clans in the time of the Jacobite Risings.\u003cbr\u003eHere is the list of\u003cstrong\u003e13 battles\u003c\/strong\u003e and smaller skirmish actions included with\u003cem\u003eJacobite Rising\u003c\/em\u003e :\u003cul\u003e\n\u003cli\u003eKillikeankie - 27 July 1689\u003c\/li\u003e\n\u003cli\u003eDunkeld - 21 August 1689\u003c\/li\u003e\n\u003cli\u003eCromdale - 1 May 1690\u003c\/li\u003e\n\u003cli\u003eAlness - 10 July 1715\u003c\/li\u003e\n\u003cli\u003eSheriffmuir - 13 December 1715\u003c\/li\u003e\n\u003cli\u003eGlen Shiel - 10 June 1719\u003c\/li\u003e\n\u003cli\u003ePrestonpans - September 1745\u003c\/li\u003e\n\u003cli\u003eClifton - 18 December 1745\u003c\/li\u003e\n\u003cli\u003eInverurie - 23 December 1745\u003c\/li\u003e\n\u003cli\u003eFalkirk (Stage 1) - 17 January 1746\u003c\/li\u003e\n\u003cli\u003eFalkirk (Stage 2) - 17 January 1746\u003c\/li\u003e\n\u003cli\u003eCulloden - 16 April 1746\u003c\/li\u003e\n\u003cli\u003eCulloden (Flanking Move) - 16 April 1746\u003c\/li\u003e\n\u003c\/ul\u003e \u003cbr\u003eAgain, owners of Compass Games The American Revolution\u003ca href=\"https:\/\/meeplescorner.co.uk\/product\/commands-colors-tricorne-the-american-revolution\/\" rel=\"noopener noreferrer\" target=\"_blank\"\u003eCommands \u0026amp; Colors: Tricorne\u003c\/a\u003e will find many familiar game mechanics in this stand-alone game product, but there are also plenty of new and interesting play concepts, which add historical depth and will provide even the most veteran Commands \u0026amp; Colors players new experiences and challenges as they are introduced into the world of the Highland Clans in the time of the Jacobite Risings.\u003cbr\u003e[bgg id=286358]","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":52063317885277,"sku":"CG1109","price":79.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0873\/2442\/6589\/files\/pic4890412_4a03bf59-276d-40c3-bf80-321cef87c8fa.jpg?v=1769631281"},{"product_id":"dawns-early-light-the-war-of-1812-board-game","title":"Dawn's Early Light: The War Of 1812","description":"\u003cem\u003eThe\u003cstrong\u003e Dawn’s Early Light  The War of 1812 \u003c\/strong\u003eboard game\u003c\/em\u003e is a two-player card-driven grand strategy game: a quick-playing, high-level abstract recreation of the entire conflict encompassing the territorial, naval, political, and economic competition between the two sides. Players will appreciate the high-production quality of the components which includes a MOUNTED game map and large, 5\/8\" size punch-out counters.\u003cbr\u003ePlayers take the role of the United States or Great Britain over a four-year period spanning the war and its prelude, with game cards for events and operations that offer players the tools to remix the entire scope of the conflict. Events such as “Andrew Jackson,” “Old Ironsides,” “Laura Secord,” “Tippecanoe,” and “Dinner at the White House” recreate the characters and moments that shaped the war, while operations such as recruiting, campaigning, privateering, raiding, and shipbuilding let players take it in their own direction. Each side earns victory points for capturing the enemy’s towns and territory, outcompeting them at sea, and outmaneuvering them in politics and public sentiment.\u003cbr\u003e[bgg id=296644]","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":52063371034973,"sku":"CPG1110","price":55.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0873\/2442\/6589\/files\/pic5125370_de2cce3e-bc77-4552-8ba5-8ce42b5bc6e7.jpg?v=1769631117"},{"product_id":"an-attrition-of-souls-board-game","title":"An Attrition of Souls","description":"Armies are marching and the lamps are going out all over Europe. From the trenches of Flanders to steppes of Russia, two colossal military blocs are about to engage in brutal conflict, from which only one can emerge victorious. It is up to you to take control of one of these great alliances. Plot your moves carefully, for within an hour Europe’s fate will be decided.\u003cbr\u003eThe\u003cem\u003e\u003cstrong\u003eAn Attrition of Souls\u003c\/strong\u003e\u003c\/em\u003e (designed by\u003ca class=\"ng-binding\" href=\"https:\/\/boardgamegeek.com\/boardgamedesigner\/10917\/scott-w-leibbrandt\" rel=\"noopener\" target=\"_blank\" title=\"Scott W. Leibbrandt on BGG.com\"\u003eScott W. Leibbrandt\u003c\/a\u003e ) board game is a light, fast-paced wargame. It uses a unique tile-placement system to simulate the First World War. Each turn, you will randomly draw tiles from a pouch based on your economic points and use them to the best of your ability.\u003cem\u003e\u003cstrong\u003eAn Attrition of Souls\u003c\/strong\u003e\u003c\/em\u003e features a combat system meant to simulate the horrific attrition of this conflict. Strategy is key, as the dice will offer no bloodless victories in this game.\u003cbr\u003eThe rules are available to download\u003ca href=\"https:\/\/compassgamesbucket.s3.us-east-2.amazonaws.com\/downloads\/AAOS+Rulebook+10pt-2.pdf\" rel=\"noopener noreferrer\" target=\"_blank\" title=\"PDF Rules on Compass Games website\"\u003ehere\u003c\/a\u003e .\u003cbr\u003e[bgg id=279975]","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":52063586386269,"sku":"COM1117","price":64.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0873\/2442\/6589\/files\/pic5432303_4833f463-7b24-4ee0-a03a-50f48f97b3f3.jpg?v=1769630487"},{"product_id":"devil-boats-pt-boats-in-the-solomons","title":"Devil Boats: PT Boats In The Solomons","description":"\u003cem\u003e\u003cstrong\u003eDevil Boats PT Boats in the Solomons\u003c\/strong\u003e\u003c\/em\u003e (designed by\u003ca class=\"ng-binding\" href=\"https:\/\/boardgamegeek.com\/boardgamedesigner\/113982\/joe-carter\" rel=\"noopener\" target=\"_blank\" title=\"Joe Carter on BGG.com\"\u003eJoe Carter\u003c\/a\u003e ) is a tactical-level solitaire tabletop wargame that allows players to command a squadron of US Navy PT boats, fighting Japanese naval forces in the Solomon Islands during the second half of 1943. Includes a variety of IJN barges, destroyers, and aircraft, plus detailed weather, sea state, and PT boat damage modeling. High replay value.\u003cbr\u003e[bgg id=266756]","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":52063872876893,"sku":"CG1104","price":59.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0873\/2442\/6589\/files\/pic4858241.jpg?v=1771259287"},{"product_id":"napoleons-imperium-board-game","title":"Napoleon's Imperium","description":"\u003cem\u003e\u003cstrong\u003eNapoleon’s Imperium \u003c\/strong\u003e\u003c\/em\u003e (designed by\u003ca class=\"ng-binding\" href=\"https:\/\/boardgamegeek.com\/boardgamedesigner\/125750\/andrew-rowland\" title=\"Designer profile on BGG.com\"\u003eAndrew Rowland\u003c\/a\u003e ), 1798-1815 is designed for two to eight players, the game pitches eight Empire Nations of the Napoleonic Wars, divided into two Alliances in a fight to the death struggle for control of Napoleonic Europe.\u003cbr\u003eThe objective of\u003cem\u003eNapoleon’s Imperium\u003c\/em\u003e is for one Alliance to conquer the other by either achieving a Capital Victory (capturing key enemy territories) or a Battle Points Victory (based on favorable outcomes and achievements made during game play).\u003cem\u003eNapoleon’s Imperium\u003c\/em\u003e is a team-based game! The key to winning Napoleon’s Imperium is your ability to strategize and work as a team with your allies. Each player rules an Empire with difference strengths and weakness, with different economic starting points and geographic positions. No two Empires are alike! Everyone brings something different to the table and in Napoleon’s Imperium survival relies on strong partnerships to capitalise your advantages!\u003cbr\u003eBut although no two Empires are alike, the two opposing alliances are equal. The slight imbalance of commencement units is offset geographically and by the combination of Empire individual special abilities.\u003cbr\u003eUpheaval of changing alliances and treaty ramifications, weather and world events are all represented in the game via 160 beautifully designed “Battle Cards” that play out consequences of battlefield defeats! These cards balance real history and real-world events with the element of chance and fog of war!\u003cbr\u003eAnd with\u003cem\u003eNapoleon’s Imperium\u003c\/em\u003e , the more you play, the more your individual rank and prestige grows as you earn both individual and team ranking points with every game!\u003cbr\u003eThe average game would run five to six hours but can be campaigned to play for days. And it’s straight into the cannon fire or cannon fodder depending on your battle fortunes as an average game would encompass an average of 80 to 100 battles!\u003cstrong\u003eProduct Information\u003c\/strong\u003e :\u003cbr\u003eScope: Napoleonic Grand Strategic\u003cbr\u003eComplexity: 6 out of 10\u003cbr\u003eSolitaire Suitability: 4 out of 10\u003cbr\u003eTime Scale: 1 Turn = 1 Year\u003cbr\u003eMap Scale: Global map centred on Europe, North Africa\u003cbr\u003eUnit Scale: 10,000 men per Infantry unit, 2,000 men per Cavalry unit, 50 cannon per Artillery unit, 5 ships of the line per Fleet unit\u003cbr\u003ePlaying Time: 4-6 hours for Battle Point Game, 6-15 hours for Campaign Game depending upon skill of players. Each year of play takes approximately 40 minutes to one hour to complete.\u003cbr\u003e[bgg id=305855]","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":52064231326045,"sku":"CG1132","price":139.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0873\/2442\/6589\/files\/pic5310417_f3551d6d-7481-4ccc-83e8-95252bcce80a.jpg?v=1771260790"},{"product_id":"coalition-the-napoleonic-wars-1805-1815","title":"Coalition: The Napoleonic Wars, 1805-1815","description":"\u003cstrong\u003eCoalition The Napoleonic Wars 1805-1815\u003c\/strong\u003e (designed by\u003ca class=\"ng-binding\" href=\"https:\/\/boardgamegeek.com\/boardgamedesigner\/71882\/javier-garcia-de-gabiola\" rel=\"noopener\" target=\"_blank\" title=\"Javier Garcia de Gabiola on BGG.com\"\u003eJavier Garcia de Gabiola\u003c\/a\u003e ) is a game about the Napoleonic Wars (1805-1815) for two to six players that can be completed in a single evening. The scope of the game is grand-strategy with some operational components (as the execution of maneuvers as Marching to the Sound of the Guns), being the British player launching successive Coalitions to destroy France and his Empire. You will remember and reenact this flamboyant period handling historical Generals, Armies, Fleets and Event Cards. Prepare to fight from Austerlitz to Waterloo in just one evening!\u003cbr\u003eAlthough not an event-driven board game in the classic sense, Event cards are used to recreate historical situations that could imply some modifications in the general rules of the game, or even change the fate of a game dramatically.\u003cbr\u003eThe British Player will launch successive Coalitions of allied countries to destroy the French Empire, and the French player will try to survive and win the game by earning Gloire and Victory Points or by surrendering Great Britain through the Continental Blockade. Also, in the 3-6 players version, every individual player will control a Major Power with his own agenda, trying to win the game also through their own Victory and Gloire Points.\u003cbr\u003e[bgg id=305872]","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":52064625426781,"sku":"CG1105","price":63.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0873\/2442\/6589\/files\/pic5310391.jpg?v=1771258905"},{"product_id":"granada-last-stand-of-the-moors-1482-1492","title":"Granada: Last Stand of the Moors, 1482-1492","description":"\u003cstrong\u003eGranada The Last Stand of the Moors \u003c\/strong\u003e (designed by\u003ca class=\"ng-binding\" href=\"https:\/\/boardgamegeek.com\/boardgamedesigner\/12709\/jose-antonio-rivero\" rel=\"noopener\" target=\"_blank\" title=\"Jose Antonio Rivero on BGG.com\"\u003eJose Antonio Rivero\u003c\/a\u003e ), is a game for two players in which they will decide the outcome of a decisive historical episode in less than 4 hours.\u003cbr\u003eAnno Domini 1482. For the past few centuries, the Iberian Peninsula has been a complex battlefield of crossed interests, kings' ambitions and noblemen's intrigues. The Muslim power, once uncontested under Cordoba's Caliphate banners, lies languidly in the last Moor stronghold in Al-Andalus, the marvellous city of Granada.\u003cbr\u003eThe last rulers of the Alhambra (“The Red One”) have been buying peace from the powerful Christian kingdoms for decades. Weakened by internal family divisions, they now face their darkest nightmare: a nuptial union between Castille and Aragón in the figures of Isabel I of Castille and Ferdinand II of Aragon, the Catholic Monarchs.\u003cbr\u003eThrough cunning diplomacy and negotiations, large armies are congregating to push to the sea the last Muslim presence in Western Europe. The Pope promulgates the last Crusade and military orders join the mixed army of Castille and Aragon, along with mercenaries all over Europe. The Nasrid Kingdom tries to gather its men and garrisons, sending messengers to North Africa for military support and reinforcing the numerous castles and watchtowers all over its lands.\u003cbr\u003eUnits are represented in\u003cstrong\u003eGranada The Last Stand of the Moors \u003c\/strong\u003e by blocks depicting their strength but also their origin: Castilians, Aragoneses, Leoneses and mercenaries for the Catholic player, and different clans like Banu Sarray, Zegríes, Banu Bannigas and proper Nasrids for the Muslim player. The map is point-to-point, covering the ancient Nasrid Kingdom in southeast Iberia (present-day Spain). Granada, the capital, is the jewel of the realm: the game ends if it falls into the Catholic player's hands.\u003cbr\u003eEach season, players receive a predetermined number of cards which they can use to move their armies and fleets or rally new units. When a battle occurs, each regiment is summoned by the play of one card of its nationality, so as Tamerlan said: ”It is better to be present with 100 soldiers than absent with 1.000.” In other words, be sure you have the right cards to send your troops into battle.\u003cbr\u003eAs an almost Renaissance war, different weapons will also be present. Cavalry charges and crossbows will be extremely dangerous if well combined, whereas artillery will have a significant value when maintaining or defending sieges. Your fleets will fight for sea control, enabling the transport of North African reinforcements, Catholic naval movements or blocking sieged ports.\u003cbr\u003eBalanced and historically accurate, the game is easy to learn but difficult to master.\u003cbr\u003eComponents:\u003cbr\u003e• 22” x 34” Mounted map\u003cbr\u003e• 137 Rectangular blocks in various colors\u003cbr\u003e• 11 rectangular tiles\u003cbr\u003e• 2 Sheets of stickers (for blocks)\u003cbr\u003e• 2 Draw bags\u003cbr\u003e• 20 square castles (10 white, 10 black)\u003cbr\u003e• 20 round watchtowers (10 white, 10 black)\u003cbr\u003e• 26 small cubes (13 white, 13 black)\u003cbr\u003e• 7 Wooden markers (various sizes and colors)\u003cbr\u003e• 3  Decks of cards (74 Christians, 67 Muslims, 17 Naval)\u003cbr\u003e• 1 Victory Points track\u003cbr\u003e• 2 Player Aids and 2 Battle Reference Cards (identical)\u003cbr\u003e• 1 Rules booklet\u003cbr\u003e[bgg id=295931]","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":52064871416157,"sku":"CG1147","price":93.95,"currency_code":"GBP","in_stock":false}]},{"product_id":"cradle-of-civilization-board-game","title":"Cradle of Civilization","description":"\u003cstrong\u003eCradle of Civilization\u003c\/strong\u003e (designed by\u003cspan class=\"ng-scope\"\u003e\u003ca class=\"ng-binding\" href=\"https:\/\/boardgamegeek.com\/boardgamedesigner\/52118\/sean-chick\" title=\"Sean Chick\"\u003eSean Chick\u003c\/a\u003e, \u003c\/span\u003e\u003cspan class=\"ng-scope\"\u003e\u003ca class=\"ng-binding\" href=\"https:\/\/boardgamegeek.com\/boardgamedesigner\/52206\/daniel-chick\" title=\"Daniel Chick\"\u003eDaniel Chick\u003c\/a\u003e)\u003c\/span\u003e is a\u003cstrong\u003etwo-wargames-in-one pack\u003c\/strong\u003e that allows players to determine the fate of the ancient near east. In one game civilizations rise while in the other players battle over whether the great Persian Empire will survive. Both games emphasize simplicity but not at the price of being unrealistic.\u003cstrong\u003eFrom Sumeria to Persia\u003c\/strong\u003e is about the Bronze and Iron Age, when civilization was born and city states went from kingdoms and finally to large empires, culminating in the Persian Empire founded by Cyrus the Great. Players of History of the World will recognize the base mechanics whereby players randomly select civilizations from cards, although the player in last place has more power to decide which civilization they will play.\u003cbr\u003eFrom Sumeria to Persia does offer players more options than previous games on the subject. Civilizations that survive can continue to expand in future turns. Random events create possibilities that defy history but were in the realm of possibility. The Minoans may have a brilliant military commander and the Egyptians could become a seafaring empire. There are also rules for constructing wonders, the placement of cities, and the general effects of the Bronze Age collapse. Lastly, the Persian Empire does appear.\u003cstrong\u003eAlexander vs. Darius: The Fall of the Persian Empire\u003c\/strong\u003e simulates Alexander III’s conquest of the great Persian Empire. Sometimes portrayed as a foregone conclusion, this game argues that Persia certainly had a chance to win if they had used different strategies or had some luck on the battlefield. Darius III need not have been Persia’s last king.\u003cbr\u003eThe heart of Alexander vs. Darius is a war weariness track, which moves down steadily for Alexander’s army. Historically, it did not reach zero until after his invasion of India, but a Persian battlefield victory could have changed that. The game also allows players to explore Memnon’s strategy of using Persian naval supremacy to raid Alexander’s rear as well as exploring the possibilities of the Spartan rebellion. Lastly, the Persians themselves must worry about legitimacy, and therefore must be active in resisting Alexander, or risk losing their grip on the throne.\u003cbr\u003e[bgg id=266937]","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":52064903102813,"sku":"CG1107","price":81.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0873\/2442\/6589\/files\/cradleofcivilization.jpg?v=1771258803"}],"url":"https:\/\/meeplescorner.co.uk\/el\/collections\/compass-games.oembed","provider":"Meeples Corner","version":"1.0","type":"link"}