Just before the weekend we have received a delivery from Pegasus Spiele with two new games published by edition Spielwiese (Cottage Garden).
The first one is Second Chance designed by Uwe Rosenberg:
In Second Chance, each player starts with a 9×9 grid that they want to fill as completely as possible. To begin the game, everyone receives a different card with a starting tile and marks off its spaces on their grid.(Publisher description)
Every turn, two puzzle tile cards are revealed, and each player chooses one of them, then marks off squares on their personal grid that match the shape of the image shown on their chosen card. Multiple players can choose the same card. If a player cannot fit either revealed shape into their grid, they get a second chance and reveal one card from the deck just for them. If they can fit this shape in their grid, they do continue normally next round; otherwise they are eliminated from play.
The second game is Subtext from Wolfgang Warsch (Quacks, Ganz schoen clever):
Each round in Subtext one person is the dealer. This player looks at their word, then shuffles the card into the cards for the other players and distributes them randomly. By doing this, one player will have the same word as the dealer, but nobody — not even the dealer — knows who it is. The dealer then draws a picture, and you want to hint at your word so that ideally only the person who has the same word will understand what you’re depicting. In the subsequent guessing phase, all players (including the dealer) guess which player got the same word as the dealer. Points are awarded based on the number of incorrect guesses, but the dealer and their partner have to guess correctly to even get points. How vague do you want to be in your drawing efforts to still get your message across without anyone else knowing it?(publisher description)