A War of Whispers (2nd Edition)

(1 customer review)

£42.95 inc. VAT

Out of stock

SKU: HPSSTG1804EN Category: Designer(s): Publisher:


2nd edition changes include the 2nd Edition Rulebook and a remastered Gameboard.

A War of Whispers 2nd Edition is a competitive board game for 2 to 4 players. Five mighty empires are at war for the world, but you are no mighty ruler. Instead, you play a secret society that is betting on the results of this war while pulling strings to rig the results and ensure their bets pay off. A War of Whispers is a game of deep strategy, hidden agendas, and shifting loyalties.

You start the game with five loyalty tokens, each corresponding to one of the five different empires, bet randomly on a loyalty value. Your primary goal is to ensure that when the game ends, the empires you are most loyal to control the most cities across the globe. Gameplay consists of turns broken down into four phases:

  • Deploy agents phase: In player order (starting with the first player and proceeding clockwise), each player removes, then deploys agents to empire councils, the positions on the board marked Sheriff, Steward, Marshall, and Chancellor.
  • Empire turns phase: Each council position on each empire council will take an action. If a player has acquired cards, they may play them during this phase.
  • Cleanup phase: Add the turn marker to the next space on the turn tracker, then each player discards down to the hand limit of five cards.
  • Swap phase: In player order, each player may swap two of their unrevealed loyalty tokens. If you choose to do so, you must reveal both of the swapped loyalty tokens. They remain revealed for the rest of the game.

Gameplay repeats itself in this order four times. When the last space on the turn track is filled, the game ends immediately and scoring commences. The player with the most points based off their empire loyalties and the cities they control wins

Game Details
NameA War of Whispers (2019)
ComplexityMedium [2.55]
BGG Rank861 [7.33]
Player Count2-4


1 review for A War of Whispers (2nd Edition)

  1. Nick Welford

    War of the Whispers sees you vying to influence one of five armies to do your bidding. At the start of the game every player will randomly select an order of alliances that they want to achieve with the armies. The rest of the game is spent trying to achieve this with you wanting your best ally to be most dominant and so on. Actions are laid out around the edge of the circular board and always play out in the same order, making choosing wisely incredibly important. After the first round any actions you have chosen will remain but you get to remove one during the next round. This means your plans are laid bare for all to see so how and when you fake and pivot is decisive.

    While component quality is not the best the game plays at a fair old pace and is incredibly satisfying and more importantly feels different to other area control games.

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