Architects of the West Kingdom

(1 customer review)

£47.95 inc. VAT

Available in 2-3 days

SKU: RGS0819 Category: Designer(s): , Publisher:


Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players need to collect raw materials, hire apprentices, and keep a watchful eye on their workforce. These are treacherous times, and rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeers?

The aim of Architects of the West Kingdom is to be the player with the most victory points (VP) at game’s end. Points are gained by constructing various buildings and advancing work on the Archbishop’s cathedral. Throughout the game, players need to make a lot of moral decisions. However, only at game’s end will their virtue be judged. A few underhanded deals here and there might not seem like much, but fall too far and you will be punished. The game ends once a set number of constructions have been completed.

Players: 1-5

Suggested Ages: 12 and up

Language(s): English

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1 review for Architects of the West Kingdom

  1. Kevin Mc Gowan

    Definitely a resource management game to get your teeth into as it has a lot going on and yet is not overly complex in addition it plays well at any player count. In short each turn you place a meeple on the board but the power that you do it is based on how many previously placed meeples you have in that area so going to the same area again gets you lots of goodies, on some spaces this is resources in others it is access to power cards. The big drawback is that your meeples can be taken from a single area by players and imprisoned, however this is the only way to get your meeples back into play so not so bad but it is expensive. The main way to earn points is building your building cards and building the Cathedral the latter of which is expensive on resources, to this add the mix of “meeple control”, cash flow issues and the need to play “nicely” (there is a virtue track) all go to make a very nice game with good player interaction.

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