Cartaventura is a narrative card game in which players build an adventure using cards that can offer them different choices during play. Map cards are placed in the middle of the table. Around these map cards, players place action cards, with them consulting one another to decide the best choice to make from those available: draw a card, turn over a card, discard, etc. Urgent cards, which should be read entirely before doing anything else, can change the game in an instant. Object cards are placed in front of players and can be useful throughout the game. The game includes a tutorial to accompany the first game, and its simple and original playing system allows you to explore the scenario several times before discovering all of the game’s secrets.
In Cartaventura Oklahoma (designed by Thomas Dupont, Arnaud Ladagnous), it’s 1854 in the United States. Your name is Bass Reeves, and you are about to turn twenty-three years old. Born a slave, the son and grandson of slaves, you spent your early years working your fingers to the bone in cotton and sugarcane fields. One day soon, you know you’ll escape and then…whatever happens, happens! Will you find the Indian camp? Will you become a Marshall? Can you win the poker game? Can you escape your former master? Can you find your way to freedom?