Condottiere (2018 edition)

(1 customer review)

£24.95 inc. VAT

Available in 2-3 days

SKU: ZMGZM008 Category: Designer(s): , Publisher:


It is 13th century Italy. Trade is flourishing between the city-states and the Levant. Venice, Florence, and Genoa are all bursting with wealth. However, each city-state is also plagued with a weak national army, leaving them defenseless against invasion from their envious neighbors. Enter the Condottiere.

As veteran English soldiers returned from the Crusades, Italy found itself with an influx of desperate and capable men. These hired swords were contracted to fight for individual city-states by an agreement known as a condotta. The most elite of these men were the mercenary leaders known as the Condottiere.

The object of Condottiere is to acquire four connected provinces in renaissance Italy. To do this players auction off different provinces on the board and bid on these provinces with a hand of cards representing mercenaries, seasons, scarecrows, and political figures. However, unlike standard auctions in which only the highest bidder loses their bid, in Condottiere every player loses their bid. Players are, in effect, bidding the number of troops they are willing to lose in order to win a province. However, several special effect cards shake the contests up and keep the players guessing.

Players: 2-6

Suggested Ages: 14 and up

Language(s): English

Link to Link to


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1 review for Condottiere (2018 edition)

  1. Geoff Byers

    If you’ve ever played Gwent in The Witcher games, then Condottiere will be immediately familiar to you, because Gwent is a copy of Condottiere. Essentially a bidding game, where card bids can be modified by other players, makes for an interesting, twisty game of bluffing and counter-playing, which only gets better as you add more players. You might want to make a careful intervention with one card and then leave the battlefield, and let your opponents destroy each other, or go all in and discourage opponents immediately, or soft-pedal it to the end where you play a multiplier as your final card and wipe everyone out. Essential.

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