Exhibition: 20th Century

(1 customer review)

£9.95 inc. VAT

In stock

SKU: SPD-1225-1263 Categories: , Designer(s): , , Publisher:


Your goal in Exhibition 20th Century (designed by Peter JoustraRon van DalenCorné van Moorsel): Each player tries to make the best exhibition about the 20th Century.

100 20th century objects (each object at 1 of 100 cards, 1 card for each year (1900-1999)) are available to place in your exhibition. Objects varying from the first Oscar award statue (1929) to Rubik’s Cube (sold worldwide since 1980), the first bikini (1946) or flight recorder (1956), Euro coins (1999) or the last Tasmanian Tiger (1936), etc. etc.

Each object belongs to 1 region:

  • 19x North America
  • 18x Europe
  • 17x Asia
  • 16x Africa
  • 15x South America
  • 14x Oceania
  • 1x world (1945) (Kind of a “Joker” card, but that has positive and negative effects with placing, scoring and moving your zeppelin.)

The available objects for your exhibition are placed in the center of the table in 6 groups of 3, each group placed at 1 of the 6 continents (colors).

In your turn you take 1 of the 3 object cards at the continent where your zeppelin stands. You move your zeppelin to the continent equal to the continent of the card you took. You place a new random card from the stock to refill the open spot. Then you place the object in 1 of the 5 showcases in your exhibition hall (or in your depot).

Each player tries to place the objects in their own showcases in accordance to general and showcase-specific requirements.

Exhibition 20th Century ends if no player can fit a card in their exhibition anymore.

For the victory points players try to fulfill goals the best, during the game and for the endscore. Some goals are individual, for other goals the players compete.

Game Details
NameExhibition: 20th Century (2021)
ComplexityMedium Light [1.50]
BGG Rank9761 [7.05]
Player Count (Recommended)1-5 (2-5)


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1 review for Exhibition: 20th Century

  1. Kevin Mc Gowan

    At the family end of the market it is a set collecting game with a nice turn mechanism that needs a little pre-planning to play well. There are 6 areas to take a card from however you can only take from the area your player piece is in where you get a choice of 3 cards, you then move to the colour zone of the card you took to take your next card from there. The cards all have a different year date on and you have to place these on your player board in the different scoring areas in date order, colour matching and colour difference both matter to fulfil points making criteria, add to all this the interesting facts on all the cards and you have a very nice game, a colour guide around each player board is more important than people realise to complete the different goals. Overall a very nice simple game that is easy to teach with hidden depths for good play.

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