Napoleon’s Imperium (designed by Andrew Rowland), 1798-1815 is designed for two to eight players, the game pitches eight Empire Nations of the Napoleonic Wars, divided into two Alliances in a fight to the death struggle for control of Napoleonic Europe.
The objective of Napoleon’s Imperium is for one Alliance to conquer the other by either achieving a Capital Victory (capturing key enemy territories) or a Battle Points Victory (based on favorable outcomes and achievements made during game play).
Napoleon’s Imperium is a team-based game! The key to winning Napoleon’s Imperium is your ability to strategize and work as a team with your allies. Each player rules an Empire with difference strengths and weakness, with different economic starting points and geographic positions. No two Empires are alike! Everyone brings something different to the table and in Napoleon’s Imperium survival relies on strong partnerships to capitalise your advantages!
But although no two Empires are alike, the two opposing alliances are equal. The slight imbalance of commencement units is offset geographically and by the combination of Empire individual special abilities.
Upheaval of changing alliances and treaty ramifications, weather and world events are all represented in the game via 160 beautifully designed “Battle Cards” that play out consequences of battlefield defeats! These cards balance real history and real-world events with the element of chance and fog of war!
And with Napoleon’s Imperium, the more you play, the more your individual rank and prestige grows as you earn both individual and team ranking points with every game!
The average game would run five to six hours but can be campaigned to play for days. And it’s straight into the cannon fire or cannon fodder depending on your battle fortunes as an average game would encompass an average of 80 to 100 battles!
Scope: Napoleonic Grand Strategic
Complexity: 6 out of 10
Solitaire Suitability: 4 out of 10
Time Scale: 1 Turn = 1 Year
Map Scale: Global map centred on Europe, North Africa
Unit Scale: 10,000 men per Infantry unit, 2,000 men per Cavalry unit, 50 cannon per Artillery unit, 5 ships of the line per Fleet unit
Playing Time: 4-6 hours for Battle Point Game, 6-15 hours for Campaign Game depending upon skill of players. Each year of play takes approximately 40 minutes to one hour to complete.