(1 customer review)

£33.50 inc. VAT

Available in 2-3 days

SKU: CLP020 Category: Designer(s): Publisher:


The Tsuro board game is a beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else’s, but as the board fills up this becomes harder because there are fewer empty spaces left… and another player’s tile may also extend your own path in a direction you’d rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8.


Tsuro has an Asian spiritual theme – the lines representing the “many roads that lead to divine wisdom”, and the game as a whole representing “the classic quest for enlightenment”.

This theme is very light and the game essentially plays as an abstract.


The game consists of tiles with twisting lines on them, a 6×6 grid on which to lay these tiles and a token for each player. Each player has a hand of tiles. On your turn you do two things: place a tile from your hand onto the board next to your token and move your token as far as it can go along the line it is currently on, until it is stopped by an empty space with no tile in (yet), the edge of the board or colliding with another player’s token. If your token reaches the edge of the board or collides with another player’s token, you are out of the game. The aim of the game is to be the last player left with a token on the board. Strategy therefore consists of trying to drive your opponents either into each other or off the board whilst extending your own route in directions that will make it difficult for your opponents to do the same.

Game Details
NameTsuro (2005)
Accessibility ReportMeeple Like Us
ComplexityLight [1.23]
BGG Rank1006 [6.67]
Player Count2-8


1 review for Tsuro

  1. Kevin Mc Gowan

    Such a simple idea and yet one of the best filler games out there and plays up to 8 players so ideal as a family gathering game. Description of play is in the game description but rules are very simple, lay a tile to extend your path and plan to lead other players pieces off the board whilst keeping yours on. For its simplicity there is a level of planning which is rewarded and for a knockout game (which I rarely like) it is engaging and the game often ends within a turn or two of the first elimination. When I have introduced it to groups we have often played it several times in a row, it is liked that much.

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