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Game Brewer

Gentes

Gentes

Precio habitual £31.95
Precio habitual Precio de oferta £31.95
Oferta Agotado
Impuesto incluido. Los gastos de envío se calculan en la pantalla de pago.

Agotado

Información de envío

Pedidos del Reino Unido

Envío gratuito en el Reino Unido en todos los pedidos superiores a £100

Pedidos inferiores a £100 cobran £2.99 por Royal Mail Tracked 48

Pedidos superiores a £100:

Royal Mail Tracked 48    £0.00
Royal Mail Tracked 24    £4.99

Estos precios están sujetos a cambio, los cargos finales serán visibles en el pago antes de finalizar tu pedido. Nuestro objetivo es enviar todos los pedidos realizados antes de las 3pm de lunes a viernes, dentro de las 24 horas. Nuestro método de envío estándar para el Reino Unido es Royal Mail Tracked 48.

Opciones de envío más rápidas se pueden comprar en el pago: Royal Mail Tracked 24 está disponible, al igual que Royal Mail Next Working Day antes de la 1pm.

Pedidos de la UE/Pedidos del Resto del Mundo

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Gracias a nuestros valiosos clientes en la UE y el resto del mundo por su apoyo.

Los costos de envío se calculan en el pago.

Ya no cobramos IVA (impuesto sobre las ventas) para pedidos fuera del Reino Unido. Se te cobrará el impuesto local sobre las ventas al entrar a tu país y podrías ser cobrado por derechos sobre productos fabricados fuera de la UE y el Reino Unido.

Nuestro objetivo es enviar todos los pedidos realizados antes de las 3pm GMT dentro de las 24 horas. El método de envío predeterminado es 'Entrega Estándar'. Este es un servicio de correo aéreo confiable sin seguimiento. Los tiempos de tránsito para pedidos fuera del Reino Unido pueden ser muy impredecibles. Royal Mail indica que se debe intentar entregar estos paquetes en 3-5 días hábiles, pero puede tardar mucho más.

Si te niegas a pagar los derechos de aduana e impuestos requeridos por el gobierno de tu país, el paquete será devuelto a nosotros. Ten en cuenta que cualquier cargo incurrido por Meeples Corner por la devolución del paquete se restará del monto total del reembolso.

Para la UE y el resto del mundo, si está disponible, se pueden comprar opciones de envío rápido con seguimiento en el momento de la compra. Si necesitas una entrega más rápida de la que ofrecemos, por favor contáctanos en info@meeplescorner.co.uk ya que podríamos ayudarte.

Gentes Details

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    • Verified Player reviews

    Multilingual second edition (standard) from Game Brewer

    Gentes is an interesting civilization game with an innovative timing mechanism.

    "Gentes" is the Latin plural word for greater groups of human beings (e.g., tribes, nations, people; singular: "gens"). In this game, players take the role of an ancient people who are attempting to develop by building monuments and colonizing or founding new cities in the Mediterranean sea.

    The game is played in six rounds, each consisting of two phases: action phase, and tidying up. There are three eras — rounds 1-2, 3-4, 5-6 — with new monument cards entering the game at the beginning of rounds 1, 3 and 5. Each player has a personal player mat with a time track for action markers and sand timer markers. In the action phase of a round, the players take their turns in clockwise order, conducting one action per turn. Each action requires an action marker from the main board that is placed on the time track. Depending on the information on the action marker, you have to also pay some money or take sand timers that are placed on the time track. When you have no free spaces on your time track, you must pass for the remainder of the round. Therefore, the number of actions per player in a single round may vary significantly if, for example, you choose double sand timers instead of two single ones or take action markers that require more money but fewer sand timers. Single sand timers are dropped in the tidying up phase, while double sand timers are flipped to become single sand timer markers and stay for another round. The actions are:

    • Buy new cards from the common display
    • Build monuments (playing cards from your hand to your personal display for victory points and new options)
    • Train/Educate your people
    • Build/found cities
    • Take money

    To play a card, you must meet the requirements printed on that card, such as having specific persons on your personal board (e.g., two priests and four soldiers). These requirements are why training — i.e., getting specific people — is important, but that is not that easy because there are six different types of people — three on the left and three on the right side of your personal player board — and you have only six spaces in total for the two types in the same line. If you have three merchants, for example, you move your marker for counting merchants three spaces toward the side of the soldiers and thus you have only three spaces left for soldiers. By educating a fourth soldier and moving your soldier marker forward to its fourth space, you automatically lose one merchant because that marker is pushed back to its second space.

    It is crucial to generate additional actions by using the specific functions of monuments in your display and cities you have built. Cities are expensive, but they create benefits at the end of each round or provide new options for taking an action without acquiring an action marker, gaining only a sand timer marker instead.

    Try to have a steady income to avoid wasting actions to take money. Pay attention to the display of common cards, which is new in every single game, because the monument cards are shuffled randomly within the decks of eras I, II and III. Collect identical achievement symbols on the cards to benefit from the increasing victory points for a series of symbols. Build cities to enlarge your options!

    Players: 2-4

    Suggested Ages: 12 and up

    Language(s): EN/DE/FR/NL

    Link to BGG.com 

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