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GMT Games

Apocalypse Road

Apocalypse Road

Prezzo di listino £59.95
Prezzo di listino Prezzo scontato £59.95
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Imposte incluse. Spese di spedizione calcolate al check-out.

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Shipping Information

UK Orders

Free UK Shipping on all orders over £100

Orders under £100 charged £2.99 for Royal Mail Tracked 48

Orders over £100:

Royal Mail Tracked 48    £0.00
Royal Mail Tracked 24    £4.99

These prices are subject to change, the final charges will be visible in the checkout before you finalise your order. We aim to ship all orders placed before 3pm Monday to Friday, within 24 hours. Our standard shipping method for the UK is Royal Mail Tracked 48.

Faster shipping options can be purchased at the checkout - Royal Mail Tracked 24 is available, as is Royal Mail Next Working Day by 1pm.

EU Orders/Rest of World Orders

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Thank you to our valued customers in the EU and the Rest of the World for your support.

Shipping costs are calculated at the checkout.

We no longer charge VAT (sales tax) for orders outside the UK. You may be charged your local sales tax on entry to your country and could be charged duty on products manufactured outside the EU and UK.

We aim to ship all orders placed before 3pm GMT within 24 hours. The default shipping method is 'Standard Delivery'. This is a reliable airmail service with no tracking. Transit times for non-UK orders can be very unpredictable. Royal Mail state to aim to deliver these parcels in 3-5 working days but it can take a lot longer.

If you refuse to pay Custom Duties and Tax if required by your country's government, the parcel will be returned to us. Please note, any charges incurred by Meeples Corner for the return of the parcel will be subtracted from the total refund amount.

For EU and the Rest of the World, if available, faster tracked shipping options can be purchased at the checkout. If you require a faster delivery than we are offering please contact us at info@meeplescorner.co.uk as we may be able to help.

Apocalypse Road Details

  • Ages:
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  • Designer(s):
    • Verified Player reviews
    TheApocalypse Road board game is a racing game using theThunder Alley engine.
    In the bleak future, after the collapse of our modern technological world, most of the structures we hold dearly today are no longer effective. The things that brought us comfort and ease have fallen into disrepair and disuse. Central governments have given way to localized strongmen. In some places the world is nothing but a vast wasteland and in other locals mankind thrives by calling back to its pre-modern lifestyle.
    Through it all men still choose to compete and challenge each other in the various arenas. Auto racing is one of these sports that will not die. But the rules no longer apply. The racing circuits are no longer about speed and guile. Now they resemble high speed demolition derbies. The most famous organized racing competition of them all, the Apocalypse Road, is run by callous thugs and monsters who encourage drivers to arm their cars and literally destroy their opponents. It is the Roman Coliseum reincarnated.
    Over time, new rules and organizational structures have taken hold. Ten teams now complete across the Thunderverse in a season-long show of firepower and twisted metal. Drivers work as part of a team struggling to complete laps under machine gun and even missile fire. The tracks, falling into decades of disrepair, are a jumbled mess of jumps, joker lanes and dirt. Much like the gladiators of old, in a time of intense anguish, the chance to be a hero, even for a day, calls drivers out to risk life and limb for wealth and food. The arena beckons, will you take the wheel?
    In theApocalypse Road board game players attempt to score points by crossing the finish line (somewhat like roller derby) and by eliminating opposing cars. The first team to 15 points wins the event and gets a double portion of foodstuffs as a reward.
    In Apocalypse Road, a race is played to the accumulation of 15 skins for a team. A Skin may be scored in two ways.
    Each time a car crosses the Finish Line is worth 1 Skin.
    Each opposing car that is eliminated during your activation is worth 1 Skin.
    There is no leading and there is no tracking of lapped cars.
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