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Camel Up: Off Season

Camel Up: Off Season

Cena regularna £35.95
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Orders under £100 charged £2.99 for Royal Mail Tracked 48

Orders over £100:

Royal Mail Tracked 48    £0.00
Royal Mail Tracked 24    £4.99

These prices are subject to change, the final charges will be visible in the checkout before you finalise your order. We aim to ship all orders placed before 3pm Monday to Friday, within 24 hours. Our standard shipping method for the UK is Royal Mail Tracked 48.

Faster shipping options can be purchased at the checkout - Royal Mail Tracked 24 is available, as is Royal Mail Next Working Day by 1pm.

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Thank you to our valued customers in the EU and the Rest of the World for your support.

Shipping costs are calculated at the checkout.

We no longer charge VAT (sales tax) for orders outside the UK. You may be charged your local sales tax on entry to your country and could be charged duty on products manufactured outside the EU and UK.

We aim to ship all orders placed before 3pm GMT within 24 hours. The default shipping method is 'Standard Delivery'. This is a reliable airmail service with no tracking. Transit times for non-UK orders can be very unpredictable. Royal Mail state to aim to deliver these parcels in 3-5 working days but it can take a lot longer.

If you refuse to pay Custom Duties and Tax if required by your country's government, the parcel will be returned to us. Please note, any charges incurred by Meeples Corner for the return of the parcel will be subtracted from the total refund amount.

For EU and the Rest of the World, if available, faster tracked shipping options can be purchased at the checkout. If you require a faster delivery than we are offering please contact us at info@meeplescorner.co.uk as we may be able to help.

Camel Up: Off Season Details

  • Ages:
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  • Designer(s):
    • Verified Player reviews
    Camel Up Off-Season is not an expansion for the originalCamel Up , instead, it is a standalone game based in the same setting as Camel Up. More details on the differences onDicebreaker .
    InCamel Up Off-Season , each of the 3-5 players has their own caravan of four camels that can carry goods, with the camels being able to carry 3, 4, 5, and 6 goods. Goods come in four types — carpets, vases, dates, and (non-date) fruit — and these goods will be available at markets, with one more market in play than the number of players. Each double-sided market indicates how many face-up and face-down cards are placed there, in addition to the special power of that market.
    At the start of a round, players bid to see who selects goods first from a market, with the bidding rules being set by the back of the topmost goods card in the deck. Whoever wins the bid pays their money to the bank, while everyone else keeps their coins. (Coins are victory points, so you might not want to throw away too many of them!)
    The winning bidder chooses a market, uses the power of that market (if they wish), then takes all of the goods from that market, flips them face up (if needed), then loads the goods on their camels. A camel can hold goods of only one type, and if a goods type is on a camel, then you must continue placing that good on the same camel. Each camel has a goods limit, however, and if you exceed that limit, then you must throw away all of that type of good.
    Each other player in clockwise order then chooses an unchosen market, optionally uses its power, and collects and loads its goods. Each player then has the option of selling goods from at most one camel, with each type of goods paying out in different ways:
    • Dates: Cards show 1-4 dates, and the more you sell at once, the more money you receive.
    • Carpets: Cards come in six colors, and you can't sell the same color twice in a batch. Again, the more you sell at once, the better.
    • Vases: Cards come in three types (with some overlap), and you can sell only one shape at a time
    • Fruit: Cards come in four types worth different amounts, and you can sell only the lowest-valued fruit.

    Place a 1 coin on the unchosen market, flip all the other markets, refill those markets with cards, then start the next round. When the deck runs out, complete one more round — selling once from each of your camels — then whoever has the most money wins.
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