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Starling Games

Archmage

Archmage

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Prix habituel £46.95
Prix habituel Prix promotionnel £46.95
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    A few magically talented individuals, their devoted followers in tow, have been drawn from their villages across the twisted wilderness to the Ruined City.

    At the very heart of the city, the cursed Tower of Magic rises into the broiling clouds. From this vantage the Archmage and her Order of Mages ruled these lands for an Age, drawing together the warring magics of the mythic races into one all-powerful and cohesive force. That was, of course, before The Ending.

    The Ruined City is now home to but a fragment of the mythic races that once served the Archmage and her Order. And until now, no human has dared step foot in these forsaken streets. The newcomers, of human stock, are the descendants of the ancient Mages, now outcasts living in camps in the farthest reaches of the lands. Unusual shows of power in their home villages have already gathered them small but enthusiastic bands of followers. And now they have travelled to meet with representatives of the mythic races, to seek their wisdom and magical secrets.

    The mythic races are the keepers of six very different spheres of magic, with very different abilities. It was only the power of the Archmage that long ago found ways to combine the spheres and gain higher and higher levels of magic. Now, much of the magic of the mythic races is lost, and the newcomers, having come so far, are told they must now travel the lands to reclaim lost relics sacred to the races. It seems the journey to absolute magical power has only just begun...

    Archmage is a euro-thematic hybrid, where players take on the role of fledgling Mages, traveling the lands to recover ancient relics, gather followers, and train apprentices in six spheres of magic and beyond. As the power of their Order grows, they will pit apprentices against each other, and attain unheard of spells and magical powers, building their own Mage tower to watch over the lands and weave their magics.

    When the time of reckoning comes, a new Archmage will rule.

    Each turn is formed of two phases:

    1.The Journey: A Mage travels across the map (formed of hex tiles): discovering new locations; deploying followers to gather relics from Ruins, Libraries, Sacred Glades, and other locations sacred to each of the mythic races; and encountering and dealing with the followers of their opponents.

    2.Journey's End: A Mage will finish each Journey in a specific location where they can perform a specific action.

    • Ending a Journey on a Town will let the Mage call on their Followers to deliver the relics and resources they have gathered.
    • Ending in a Settlement (where the spurned descendants of the Mages fled after the Ending) will let a Mage recruit more Followers to their Order.
    • Ending with a Mythic Race will let the Mage train Followers as Apprentices specialising in the magic of that Mythic Race (at a cost of the Relics with which the magic must be weaved).
    • Ending in the Wilderness will let the Mage's followers take more physical control over the area.
    • Ending in the Mage's Tower (once it has been built), will let the Mage train and test their Apprentices. On the floor of the tower (player board) is a mandala in which the Apprentices stand. Moving apprentices on the mandala will change the sorts of spells the Order has access to. Testing apprentices sees one apprentice advance to a higher level and allows an Order to discover new spells and magics beyond what any of the Mythic Races could individually know, and to add to those magics to their spell library.

    Spells provide Mages with a range of options for strategic and tactical play. Archmage has a modular spell system, with 18 spells included in the base game, and expansions planned to add more sets. Spells are used by expending a cost in Relics, the magical currency of the game that is unique to each mythic race.

    The game is played over a number of turns, depending on the player count. After the last turn, the Mage with the most powerful Order of Mages, is declared the new Archmage and power is restored to the lands... until the next time!

    Players: 1-4

    Suggested Ages: 14 and up

    Language(s): English

    Link to BGG.com Link to Youtube.com

    Informations sur la livraison

    Commandes au Royaume-Uni

    Livraison gratuite au Royaume-Uni pour toutes les commandes de plus de 100 £

    Commandes de moins de 100 £ facturées 2,99 £ pour Royal Mail Tracked 48

    Commandes de plus de 100 £ :

    Royal Mail Tracked 48    0,00 £
    Royal Mail Tracked 24    4,99 £

    Ces prix sont susceptibles de changer, les frais finaux seront visibles lors du passage à la caisse avant de finaliser votre commande. Nous visons à expédier toutes les commandes passées avant 15h du lundi au vendredi, dans les 24 heures. Notre méthode d'expédition standard pour le Royaume-Uni est Royal Mail Tracked 48.

    Des options d'expédition plus rapides peuvent être achetées lors du passage à la caisse - Royal Mail Tracked 24 est disponible, tout comme Royal Mail Next Working Day by 1pm.

    Commandes UE/Commandes Reste du Monde

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    Merci à nos précieux clients de l'UE et du reste du monde pour votre soutien.

    Les frais de port sont calculés lors du passage à la caisse.

    Nous ne facturons plus la TVA (taxe de vente) pour les commandes en dehors du Royaume-Uni. Vous serez facturé de votre taxe locale à l'entrée dans votre pays et pourriez être facturé de droits de douane sur les produits fabriqués en dehors de l'UE et du Royaume-Uni.

    Nous visons à expédier toutes les commandes passées avant 15h GMT dans les 24 heures. La méthode d'expédition par défaut est la 'Livraison Standard'. Il s'agit d'un service de courrier aérien fiable sans suivi. Les délais de transit pour les commandes non britanniques peuvent être très imprévisibles. Royal Mail vise à livrer ces colis en 3-5 jours ouvrables, mais cela peut prendre beaucoup plus de temps.

    Si vous refusez de payer les droits de douane et les taxes si requis par le gouvernement de votre pays, le colis nous sera retourné. Veuillez noter que tous les frais encourus par Meeples Corner pour le retour du colis seront déduits du montant total du remboursement.

    Pour l'UE et le reste du monde, si disponible, des options d'expédition plus rapides avec suivi peuvent être achetées lors du passage à la caisse. Si vous avez besoin d'une livraison plus rapide que celle que nous proposons, veuillez nous contacter à info@meeplescorner.co.uk car nous pourrions être en mesure de vous aider.

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