Bites
Bites
Ikke på lager
Shipping Information
Shipping Information
UK Orders
Free UK Shipping on all orders over £100
Orders under £100 charged £2.99 for Royal Mail Tracked 48
Orders over £100:
Royal Mail Tracked 48 | £0.00 | |
Royal Mail Tracked 24 | £4.99 |
These prices are subject to change, the final charges will be visible in the checkout before you finalise your order. We aim to ship all orders placed before 3pm Monday to Friday, within 24 hours. Our standard shipping method for the UK is Royal Mail Tracked 48.
Faster shipping options can be purchased at the checkout - Royal Mail Tracked 24 is available, as is Royal Mail Next Working Day by 1pm.
EU Orders/Rest of World Orders
&
Thank you to our valued customers in the EU and the Rest of the World for your support.
Shipping costs are calculated at the checkout.
We no longer charge VAT (sales tax) for orders outside the UK. You may be charged your local sales tax on entry to your country and could be charged duty on products manufactured outside the EU and UK.
We aim to ship all orders placed before 3pm GMT within 24 hours. The default shipping method is 'Standard Delivery'. This is a reliable airmail service with no tracking. Transit times for non-UK orders can be very unpredictable. Royal Mail state to aim to deliver these parcels in 3-5 working days but it can take a lot longer.
If you refuse to pay Custom Duties and Tax if required by your country's government, the parcel will be returned to us. Please note, any charges incurred by Meeples Corner for the return of the parcel will be subtracted from the total refund amount.
For EU and the Rest of the World, if available, faster tracked shipping options can be purchased at the checkout. If you require a faster delivery than we are offering please contact us at info@meeplescorner.co.uk as we may be able to help.
- Ages:
- Players:
- Play Time:
- Designer(s):
- Verified Player reviews
Four page illustrated rulebook. 20min play time. Highly interactive with no direct conflict.
Players move ants along a trail and collect food as they go. However, the value of that food depends on how the other ants move.
Shared incentives mean you are always trying to figure out what the other players are up to. Variable "rules cards" tweak the rules to every game so that each play is fresh.
During setup, a trail of food is laid out. On each player's turn, they can move any ant to the next food in the trail that matches their color (red ant to apple, purple ant to grapes, etc). Then the player takes the food token directly in front of or behind the ant, saving it to score at the end of the game.
However, players don't know for sure how much the food is going to be worth until the matching ant makes it to the ant hill at the end of the trail. This creates shared incentives as players work together to advance some ants and hold others back.
Along the way players also have the chance to pick up chocolate, which can be turned into special actions, and wine, which provides a way to score bonus points.
There are four decks of cards that define the rules for the game. Each game, one card is chosen from each deck to provide a unqiue combination. Players have to adapt their strategy to the actions the other players are taking and the unique rules for this game. The "rule decks" are:
- Ant Hill - Food tokens are worth more points if the matching ant gets to the hill FIRST. Or, food tokens are worth more points if the matching ants get to the ant hill LAST.
- Wine - The wine tokens have a different way of scoring in every game.
- Chocolate - The chocolate tokens provide a different special power in every game. And, the best way to use that power will change based on the other special rules in play.
- Variant - One special rule that applies to this game which offers an extra twist.
Your actions will change the incentives for the other players. Can you manage these cascading effects to collect the most valuable food collection?
[bgg id=277927]