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Rome in a Day

Rome in a Day

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We no longer charge VAT (sales tax) for orders outside the UK. You may be charged your local sales tax on entry to your country and could be charged duty on products manufactured outside the EU and UK.

We aim to ship all orders placed before 3pm GMT within 24 hours. The default shipping method is 'Standard Delivery'. This is a reliable airmail service with no tracking. Transit times for non-UK orders can be very unpredictable. Royal Mail state to aim to deliver these parcels in 3-5 working days but it can take a lot longer.

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For EU and the Rest of the World, if available, faster tracked shipping options can be purchased at the checkout. If you require a faster delivery than we are offering please contact us at info@meeplescorner.co.uk as we may be able to help.

Rome in a Day Details

  • Ages: 8+
  • Players: 2-5
  • Play Time: 15-20 mins
  • Designer(s): Evgeny Petrov
  • How heavy (difficult/complex) is this game? Medium Light 2/5
  • Verified Player reviews

Divide the lands and build up the most profitable domains in Rome in a Day.

The once thriving Roman Empire fell apart. Who can resist the temptation to claim some of the lands for themselves? Do you prefer vineyards or quarries? Or maybe you want a little bit of everything with some olive groves and an oil mill on top? All you need is to make a good trade: offer a beautiful antique theatre in exchange or add a few precious diamonds… Divide and swap lands, outguess and bribe your opponents! Create a prosperous domain from the lots of Rome!

Rome in a Day is a simple strategy game based on the original "cut-and-choose" mechanic that will win the hearts of aspiring conquerors of all ages.

Before the start, all players are dealt with their personal set of buildings with the card of buildings, a pile of lands tiles (there are 5 types - fields, city, olive gardens etc), gems/crystals, choice cards of smaller and bigger lands, reminder cards and screens.

Rome in a Day is played in 4 turns.

During each turn, players take top 5 tiles of lands and place them in front of themselves. Then they take 2 top buildings from the building card and place them on the 2 lands from the left.

Next, players take their screens and start dividing those 5 pieces of lands into 2 groups - a bigger and a smaller ones. In any ratio they want (3\2, 1\4 even 5\0). And add 1 crystal to the smaller land.

When everyone is ready, the exchange begins.

Players put the screens down allowing other players to see and choose a land that they have made.

Note: at the first turn players choose the lands from a neighbour from the left, at 2nd - from the right, and then again left and finally right. For the max interaction
When selection is made, players put a choice card reflecting their decidion of lands.
Then, players take the chosen lands from the neighbour from the left and join them to the remaining piece of their own.

Turn by turn, they build their domains, taking the most suitable lands to make their so-called new empire more profitable.

How to gain points?

For every kind of terrain with the corresponding building placed on it or next to it. Then the number of lands multiply with the number of buildings for EACH type of lands.
The crystals gained for choosing smaller lands also bring points - 3 points for each crystal.

The player with the most points wins the game.

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