7 Wonders: Architects

(1 customer review)

£33.95 inc. VAT

In stock

SKU: ASMARCEN01 Categories: , Designer(s): Publisher:

Description

In 7 Wonders Architects (designed by Antoine Bauza), 2-7 players race to become a leader of the ancient world by completing an architectural wonder that will last through the ages.

Construct a wonder so magnificent, it will leave your mark on history! In 7 Wonders Architects, build one of the 7 wonders of the ancient world and gain as many victory points as possible to win the game!

Build your wonder stage by stage: watch your wonder take shape throughout the game and use its effects with each new stage you construct.

Choose and play: On your turn, choose one of three cards and immediately apply its effect. Your resources, gold, scientific discoveries, and army will guide your civilization to victory!

7 Wonders Architects is also:

  • A game with simple rules and quick gameplay, perfect for those new to board games.
  • A new design for friends and family set in the 7 Wonders universe, the most awarded game in the world.
  • Set up and cleaned up easily, thanks to the different component trays included in the box.
  • Playable for ages 8 and up, suited for 2 to 7 players.
  • Adapted for colorblind players, with a symbol associated with each color used in the game.
Game Details
Name7 Wonders: Architects (2021)
ComplexityLight [1.41]
BGG Rank1004 [7.06]
Player Count2-7

Videos

1 review for 7 Wonders: Architects

  1. Nick Welford

    This will be my goto ‘gateway’ game to introduce people to the hobby from now on. Taking the theme and look of the regular 7 Wonders, Architects distills the game to a point where really it is a different beast. Each player will choose a nation and get given all the components in a tray. This includes a unique deck with a holder, and cardboard tokens that make up their wonder. The wonder tokens are built first down initially, but can be turned over during game play by spending resources.

    In a big difference to 7 Wonders cards are discarded when used – they don’t give you permanent access to that resource. Similarly science cards are discarded to gain progress tokens. Military cards with horns depicted will be discarded after a battle but without horns are kept.

    Each wonder has a unique power that can be activated on some of the building steps. These are quite simple for the most part, but work well with in the system, offering you more flexibility.

    On setup you will place your deck of cards between you and the player to the left. On you turn you can choose to take a card from that deck, the one on your right or the one in the middle. The card will go into your tableau and activate any appropriate effects. It’s supremely simple but it does feel like there are multiple paths to victory.

    This is a very light game but the production and ease of play make it an easy recommendation and a game that will see a lot of play.

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