Repos Production
The Lord of the Rings: Duel for Middle-Earth
The Lord of the Rings: Duel for Middle-Earth
Play as the Fellowship or Sauron, determine the fate of Middle-Earth
Low stock
Couldn't load pickup availability
Shipping Information
Shipping Information
UK Orders
Free UK Shipping on all orders over £100
Orders under £100 charged £2.99 for Royal Mail Tracked 48
Orders over £100:
Royal Mail Tracked 48 | £0.00 | |
Royal Mail Tracked 24 | £4.99 |
These prices are subject to change, the final charges will be visible in the checkout before you finalise your order. We aim to ship all orders placed before 3pm Monday to Friday, within 1-2 working days. Our standard shipping method for the UK is Royal Mail Tracked 48.
Faster shipping options can be purchased at the checkout - Royal Mail Tracked 24 is available, as is Royal Mail Next Working Day by 1pm.
EU Orders/Rest of World Orders
&
Thank you to our valued customers in the EU and the Rest of the World for your support.
Shipping costs are calculated at the checkout.
We no longer charge VAT (sales tax) for orders outside the UK. You may be charged your local sales tax on entry to your country and could be charged duty on products manufactured outside the EU and UK.
We aim to ship all orders placed before 3pm GMT within 1-2 working days. The default shipping method is 'Standard Delivery'. This is a reliable airmail service with no tracking. Transit times for non-UK orders can be very unpredictable. Royal Mail state to aim to deliver these parcels in 3-5 working days but it can take a lot longer.
If you refuse to pay Custom Duties and Tax if required by your country's government, the parcel will be returned to us. Please note, any charges incurred by Meeples Corner for the return of the parcel will be subtracted from the total refund amount.
For EU and the Rest of the World, if available, faster tracked shipping options can be purchased at the checkout. If you require a faster delivery than we are offering please contact us at info@meeplescorner.co.uk as we may be able to help.
The Lord of the Rings: Duel for Middle-Earth Details
- Ages: 10+
- Players: 2
- Play Time: 30-45 mins
- Designer(s): Antoine Bauza & Bruno Cathala
- How heavy (difficult/complex) is this game? Medium Light 2/5
- Verified Player reviews
A dark rumour rises from Mordor. The Eye turns to Middle-earth. The hour has come. The Fellowship is reunited. The Heroes prepare for battle. Will you play as the Fellowship of the Ring to defend the free races and destroy the One Ring? Or will you play as Sauron and pursue Frodo and Sam while deploying your hordes to the gates of the enemy cities? The destiny of Middle-earth is in your hands!
A game plays over 3 successive chapters that unfold similarly.
On your turn, strengthen your Skills, hoard your treasure, stretch your presence across Middle-earth, rally Races to your cause, or advance the Quest of the Ring.
Turn Overview
In each chapter players take cards from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's available, that is not partially covered by any other cards. Players can either play the card, paying its cost and placing it in their play area, obtaining its benefit, or discard the card and take as many coins from the reserve as the current chapter.
Players can also take a Landmark tile from one of the faceup tiles, paying its cost placing it in their play area. They will be able to immediately place a Fortress pawn on the corresponding region of the central board and benefit from its other effects.
Victory Conditions
Immediately win the game by fulfilling one of the 3 victory conditions:
Quest of the Ring
- For the Fellowship: If Frodo and Sam reach Mount Doom, they destroy the One Ring and you immediately win the game.
- For Sauron: If the Nazgûl catch Frodo and Sam, they seize the One Ring and you immediately win the game.
Support of the Races
If any player gathers 6 different Race symbols on their Green cards, they rally the support of the Races of Middle-earth and immediately win the game
Conquering Middle-earth
If a player is present in all 7 regions (with a Fortress and/or at least 1 Unit), they dominate Middle-earth and immediately win the game.
If none of these three victory conditions are achieved by the end of chapter 3, the player who is present in the most regions of Middle-earth (with a Fortress and/or at least 1 Unit) wins the game. In case of tie, share the victory.