Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns, move the Tribes into position at the right time and the Sultanate may become yours!
Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard “worker placement” genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oasis and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.
As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But… devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.
Five Tribes is for 2 to 4 players, ages 13 and older and takes approximately 40-80 minutes to play.
Components: 30 game board tiles, 4 player sets with camel and turn markers, 90 wooden meeples (yellow Viziers, red Assassins, green Merchants, blue Builders and white Elders), 12 wooden palm trees, 10 wooden palaces, 22 Djinn cards, 54 resource cards, 96 victory coins, 1 scoring pad, 5 Djinn & turn order summary sheets, 1 betting order track, 1 turn order track, Rulebook
Suggested Ages: 14 and up