Its a Wonderful Kingdom (designed by Frédéric Guérard) is a standalone solo or 2-player game in a Low-Fantasy universe.
Inspired by the core mechanics of its predecessor “It’s a Wonderful World“, this new game offers more interaction, a bluff mechanism and new challenges.
The game is played using modules, each different and offering mechanical twists. Each game, players will choose one of the different modules to compete against each other.
The game is divided into 4 rounds. Each round having 3 phases.
1/ Split & Trap
Players take turns placing their cards on two piles at the centre of the table. One player picks 2 cards from his hand and place them either on the same pile or split them among the two piles. The other player chooses a pile. This step is repeated alternatively until the players have placed all the cards from their hands. Furthermore, each player has 2 Trap tokens which can be used to place face down cards.
Each player chooses, for the cards he has collected, which ones to build and which ones to recycle in order to accelerate the development.
3/ Sequential Production
Each player produces the resources of his Kingdom in a sequential way. The resources being produced in a certain order, it is necessary to anticipate the sequences to optimize the production and development.
At the end of the 4th round, the player with the most victory points wins the game.