(1 customer review)

£19.50 inc. VAT

Out of stock

SKU: MFG3505 Category: Designer(s): Publisher:


In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9×9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly counter-clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player.

On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, advance your time token on the time track a number of spaces equal to the time shown on the patch, move the spool to that patch’s location in the circle, then add the patch to your game board. You’re free to place the patch anywhere on your board that doesn’t overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player’s time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent’s time token, then take one button from the bank for each space you moved.

In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you sum the number of buttons on your game board, then take this many buttons from the bank.

What’s more, the time track depicts five 1×1 patches on it, and during set-up you place five actual 1×1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board.

When a player takes an action that moves his time token to the central square of the time track, he places the purchased patch (assuming he had purchased one and wasn’t passing), then takes one final button scoring from the bank. Once both players are in the center, each player loses two buttons for each blank square on his game board. Whoever has the most buttons wins.

Components: 1 neutral token, 2 time tokens, 2 quilt boards, 1 double-sided central time board, 33 patches, 50 button tiles, Rulebook

Players: 2
Suggested Ages: 8 and up

Language(s): English

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1 review for Patchwork

  1. Rick Cockram

    Patchwork is the best two player game that I’ve played. The game itself is an interesting economic puzzle balancing spending currency (buttons) and time to buy enough polyomino pieces to fill a grid. The gameplay is on the light side and it plays smoothly as a filler or for short sessions like lunch breaks. I’ve often played several games in a row though, best of 3, best of 5 just because we don’t want to stop. The real charm of the game is that the theming and production make it easy to bring to the table with non-gamers as well as gamers. I’ve played this as much with family members as friends. The bottom line though is that when I’ve got two people at the table it’s often a struggle to come up with a reason not to play Patchwork. Just like the needlework it portrays it’s such a joy to play and chat while having a cup of tea.

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