Description
This expansion adds two new houses, the Ixians and the Tleilaxu, to the Dune boardgame.
Theilaxu: Led by a small council of Tleilaxu Masters – the fanatic, xenophobic Tleilaxu were tolerated because of their useful genetic engineering superiority. Although underestimated and loathed by others, they hoped to someday dominate all.
Ixian: The cyborg, Prince Rhombur of House Vernius, leads the Ixians, masters of manufacturing and technologies only they know how to deploy.
Both the Ixians and the Tleilaxu are integral to the economy of CHOAM and the Imperium. The royal family of Ix had once been one of the wealthiest in the Imperium. Because of a successful invasion of Ix by the Tleilaxu and the Emperor’s Sardaukar, and then, after many years, the liberation of Ix by Ixian and Atreides forces, the Ixians and the Tleilaxu are mortal enemies.
This expansion also introduces new game mechanics to help you gain advantages over your rivals.
Important: This is an expansion and you also need the base game to play it
Suggested Ages: 12 and up
Language(s): English
Estimated Release Date: August
Geoff Byers –
An expansion to Dune might seem unnecessary, but this is actually a good addition. The Ixians are an unusual faction (even for Dune) with a mobile stronghold and half-power forces, but very resilient and involved in the bidding phase. They’re low-key one of the best ways to sub in some fresh blood. The Tleilaxu exploit the revivals in the same way the Emperor exploits bidding and the Spacing Guild exploits shipping, and they can be powerful but can also be shut out if players either get wise or lack spice in the late game, plus they’re also not great in the early game when no troops need reviving. The Sandtrout card is a great addition to the Spice deck if you want to shake the game up, and the tech tokens are a small but nice addition.