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Magic Maze: Maximum Security

Magic Maze: Maximum Security

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For some time now, the Magic Maze has been regularly robbed by unscrupulous adventurers, who incessantly steal from the same four shops. How strange! Due to this alarming observation, Management has installed new security systems to dissuade any further dishonest deeds.

The Maximum Security expansion not only brings the mall guards of Magic Maze to life, but provides a number of other modules to allow you to customize your experience. There are two different types of modules: helpers and challenges, which decrease or increase the difficulty. You will be guided step by step through all of the modules, and each of them comes with a tutorial that will help you practise the new rules before adding it to your "real" games of Magic Maze.

Helpers:
- Ventilation shafts: the dwarf can open ventilation shafts for all the heroes to move quickly from one end of it to the other.
- Wall breaches: the barbarian can breach the walls of the mall for all the heroes to move through it.
- Spells: the mage can cast 2 spells among 10 available, with instant or temporary effects.
- Telekinesis: the elf can move Mall tiles around
- Anti-stress tokens: you can use them at anytime to allow a discussion, swap Action tiles or flip the sand timer.
- Maps & Auto-explore spaces: explore the mall much quicker!
- Control room: use that special space to send the guards to Vortex spaces.

Challenges:
- Guard: a Hero and a Guard cannot stand or pass through a Mall tile where the other type of pawn is standing. You move the guards just like heroes.
- Reinforcement guards: these extra guards are added when the theft is commited.
- Guard room: if a Hero an a Guard are (by mistake) on the same tile, the hero gets caught and must be freed.
- Beholder: a Hero and the Beholder cannot stand or pass through a Mall tile where the other type of pawn is standing. A hero must be standing on a Command space to move the Beholder.
- Sensor: a Hero cannot stand on a space covered by the sensor. A hero must be standing on a Control space to rotate the sensor.
- Locked escape: a Hero must be standing on a Code space for the dwarf to be able to escape.

All of these modules bring in more options to make Magic Maze a more intense and puzzling experience.

Players: 1-8

Important: This is an expansion, you also need the base game!

Suggested Ages: 8 and up

Language(s): English

Link to BGG.com 

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Thank you to our valued customers in the EU and the Rest of the World for your support.

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We no longer charge VAT (sales tax) for orders outside the UK. You will be charged your local sales tax on entry to your country and could be charged duty on products manufactured outside the EU and UK.

We aim to ship all orders placed before 3pm GMT within 24 hours. The default shipping method is 'Standard Delivery'. This is a reliable airmail service with no tracking. Transit times for non-UK orders can be very unpredictable. Royal Mail state to aim to deliver these parcels in 3-5 working days but it can take a lot longer.

If you refuse to pay Custom Duties and Tax if required by your country's government, the parcel will be returned to us. Please note, any charges incurred by Meeples Corner for the return of the parcel will be subtracted from the total refund amount.

For EU and the Rest of the World, if available, faster tracked shipping options can be purchased at the checkout. If you require a faster delivery than we are offering please contact us at info@meeplescorner.co.uk as we may be able to help.

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