Ancient robots called Dunaias have been awakened by a strange energy. With their help, players do their best to develop their village while trying to fulfil the 3 objectives of the prophecy.
Dunaia (designed by Thomas Dupont) is a 1-hour expert management game with a clever and interactive die system:
Each turn, the player chooses one available die. Doing so, they awaken the Dunaia of matching value to work on 2 buildings surrounding it. Then the player uses that die on the main board or on a building (even if hostile) to perform a special action.
With the Dunaias’ help, the player completes their building and reaps the benefits: metal flowers used as a precious currency or memory chips that recreate ancient artefacts… Creating synergies on one’s board is key for players to adapt to a prophecy that changes with each game.