A “sequel” to the 1981 grail game, Return to Dark Tower (designed by Isaac Childres, Noah Cohen, Rob Daviau, Justin D. Jacobson, Brian Neff) is a game for 1-4 players who take the role of heroes. Together, they gather resources, cleanse buildings, defeat monsters, and undertake quests to build up their strength and discern what foe ultimately awaits them. When the heroes face the tower, the game shifts into its dramatic second act, where the players have one chance to defeat the enemy once and for all.
Return to Dark Tower features cooperative and competitive play.
The game features traditional game mechanisms, such as engine building and resource management, paired with a technological interface unlike any seen before in games, including the titular tower, which holds more than a few secrets.