In Star Trek Away Missions (designed by Andrew Haught, Mike Haught, Phil Yates), players will lead their own landing parties to complete missions, conduct espionage, fight in glorious battles, or assimilate distinctiveness. The objective is to score points by completing missions over the three rounds. Each completed mission earns you points. Score the most points to win the game!
When the news of the Borg invasion of the Federation arrives, Gowron gathers his best warriors and scientists, racing to Wolf 359. Should the Federation fall, the Klingon Empire may be the next in line for assimilation. Gowron must control the wreckage so that his scientists can learn how to defeat his foes. With the honor of Klingons everywhere at stake, he cannot fail.
Each member of your away team is represented by a figure that will move about the board to complete missions with an associated card that describes that character’s strengths, skills, and other important characteristics including which away team they belong to!
Klingons are warriors trained from birth to fight. They are deadly and tough, and their weapons are brutal. Few others can stand up to a Klingon in a one-on-one fight.
As a Klingon player, you can’t go wrong by simply getting up close and personal with the enemy. Seek out honor and the death of your foes!
IMPORTANT: This expansion gives you another away team to choose from, but doesn’t add another player to the base game. If you want to play the game with 3 or 4 players, you need a second base set to have enough tiles for the setup.