In Star Trek Away Missions (designed by Andrew Haught, Mike Haught, Phil Yates), players will lead their own landing parties to complete missions, conduct espionage, fight in glorious battles, or assimilate distinctiveness. The objective is to score points by completing missions over the three rounds. Each completed mission earns you points. Score the most points to win the game!
The destruction of the Federation fleet at Wolf 359 created a unique opportunity to discover the secrets of three species. Leading a crack team of Romulan infiltrators, Sela sneaks aboard the wreckage, and even the Borg cube itself. Through manipulating the opposition as they strip the ships’ systems, her Romulans pursue plans within plans, preparing for the eventual downfall of their enemies.
Each member of your away team is represented by a figure that will move about the board to complete missions with an associated card that describes that character’s strengths, skills, and other important characteristics including which away team they belong to!
The Romulans are always after more Intel on their foes, learning their strengths and weaknesses and how to defeat them. While doing so they will be running plots within plots, planning assassinations and devious stratagems to derail their opponent’s plans.
Romulans avoid conflict until they have a decisive advantage, then make a well-directed surgical strike.
IMPORTANT: This expansion gives you another away team to choose from, but doesn’t add another player to the base game. If you want to play the game with 3 or 4 players, you need a second base set to have enough tiles for the setup.